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#21 |
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Retired PR Developer
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"Without geometry, life is pointless"
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#22 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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#23 |
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PR Mapper Team
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I crated a box, added lots of segments to it, converted it to a editable poly, applied the noise modifier onto it, tweaked the settings to get what I wanted then turbo smoothed it.
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#24 | |
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PR Mapper Team
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I've just added this to the 1st post in the topic:
Quote:
Recently I have been seeing loads of new hand-held weapons coming in with everything UVed onto different sheets when it shouldn't be, with the worst offender recently having 28 texture sheets for a single hand weapon.... Please everyone take note of the new guideline above. Cheers. | |
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#25 |
![]() Join Date: Jul 2009
Location: Macedonia but not listed
Posts: 755
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I have a question:
How big is that 3dsMax9 software and is there any free 3d modeling software whose models can work with bf2 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The rotor is just a big fan on top of the helicopter designed to keep the pilot cool.
When it stops, you can actually watch the pilot start sweating. |
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#26 |
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PR:BF2 Developer
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gmax and maya
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#27 |
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PR Community Faction Lead
![]() Join Date: Dec 2006
Location: Akershus
Posts: 985
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Maya isn't free, it is extrememly expensive
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#28 |
![]() Join Date: Apr 2010
Location: London
Posts: 3
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I know a point was made not to give tri-limits but i was wondering what the stock tanks in BF used, or if a figure could be given on a tank like PR's chally 2?
obviously these numbers would be a reliable guide to what works fine in game. If the rough LOD model counts could be suggested too, all the better. |
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#29 |
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PR:BF2 Developer
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~10k tris for a tank(.50cal on top not included)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#30 |
![]() Join Date: Apr 2010
Location: London
Posts: 3
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| assets, community, guidelines, made, modeling, texturing, uving |
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