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#1 |
![]() Join Date: Jul 2008
Location: North Carolina
Posts: 655
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So I've been lurking in the Community Factions and Community Modding fourms for a while, and I'm finally pulling the trigger and asking how to do this stuff. Due to "creative differences" with my instructor, I will not be taking a 3d modeling course in college. I'm willing to learn, and I spend hours at a time in front of my computer anyway. I can scrounge up whatever money is needed for a modeling program, but first i need to know what to get.
3DS Max vs Autodesk Maya I've heard alot of talk about 3ds Max in the fourms. If what I picked up is correct, 3ds Max is easier to import into BF2. On the other hand, I've played a little with Maya. I don't have alot of experience with Maya, so im basicly starting freash with either one. |
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#2 |
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PR Coder Team
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3ds Max 9 (NOT 2009)
IMO the most compatible with the bf2 modding world and has the most documentation on working with it and bf2... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#3 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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3ds max 9 or 2010
Max overall feels very natural for me. |
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#4 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#5 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Yeah, 3ds Max 9 if you're going to mod BF2.
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[R-CON]creepin - "because on the internet 0=1" |
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| Tags |
| 3ds, autodesk, max, maya, started |
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