|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Jun 2009
Location: Swansea, Wales
Posts: 1,493
|
I am just wondering what the maximum Tri Limit for Handheld weapons is?
Something around 3k I have heard, however I may be extremely wrong |
|
|
|
|
|
#2 |
|
PR:BF2 Developer
![]() |
It depends on what you model, it can reach 6000 tris if needed provided this weapon is not used by too many players (i.e. a sniper rifle, etc)
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 |
|
PR:BF2 Developer
![]() |
indeed you are very wrong hehe. just checked the current ingame m16 and it has around 6k tris on the lod 0
the trick is using proper lods etc to make it draw with less tris at distance. but it always depends on the complexity of the model. if the real life weapon has all kinds of cylinders, possibly a rail system etc etc then it can easily go upwards in tri count. but the engine should be able to handle it as long as the weapons are optimized |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
|
|
|
|
|
|
#4 |
![]() Join Date: Jun 2009
Location: Swansea, Wales
Posts: 1,493
|
Thanks guys this is the most perfect answer I could of wished for
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| limit, pr or bf2, question, tri |
| Thread Tools | |
| Display Modes | |
|
|