|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 | ||||||||||||
![]() |
i dont know if this has been put op here before but take a look at this:
| ||||||||||||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
|||||||||||||
|
|
|
||||||||||||
|
|
#2 | |||
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
|
It's a very neat idea. Although I'm not sure how it would really be used in the real-world - These technologies seem fairly novel, but they're not that revolutionary or practical enough to be really useful. However, they do look like nice toys to play around with
Here's another one which people might find interesting:
| |||
|
|
|
|||
|
|
#3 |
|
PR Community Faction Lead
![]() Join Date: Dec 2006
Location: Akershus
Posts: 984
|
It could be used as a base to make more advanced 3D models?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#4 |
|
Retired PR Developer
![]() |
a few years old now, and I haven't heard of any practical use of it yet. Though as H.sta says it could serve as a 3d reference or base for more complex stuff, but then again it is dependent on what you are making if it is useful or worth the effort.
One of my professors is doing something quite interesting in a near related field which I most likely will be joining him on after January. Stereoscopic realtime normal and ambient occlusion mapping of 3d environments. Should prove for some extreme realistic base texture sets. |
|
"Without geometry, life is pointless"
|
|
|
|
|
|
|
#5 |
|
PR:BF2 Developer
![]() |
sounds interesting ! is this a special 3d program or is it just an plugin for 3ds or else ?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#6 | |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
|
Quote:
I can see how this would be useful for extracting the proportions of complicated objects, but it's a lot of effort to go through when there's often an easier/more accurate way. Actually I can think of one very good use. For camera tracking shots it would be a much quicker and easier way of creating object masks, or rough objects for reflections, for compositing CG into live action. | |
|
|
|
|
|
#7 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
|
pretty sweet.
looks useful to video editors. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#8 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
|
|
|
|
|
|
#9 |
|
PR Coder Team
![]() |
I could see this as being extremely useful for making the modeling process a lot quicker for models where you have a video to go off of. Especially for buildings...
What would be neat is if you could rig a camera up to some sort of gyro and accelerator rigged camera that could accurately track the position of the camera as you walked around. Then you could just walk around a city block or something for an hour or so and at the end you should have a rough shell of it :P |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
|
|
|
Last edited by [R-DEV]Sniperdog; 01-25-2010 at 10:41 AM..
|
|
|
#10 |
|
PR Coder Team
![]() |
edit fail...
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| info, videotrace |
| Thread Tools | |
| Display Modes | |
|
|