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Hi mappers,
i need some advice and hope you can help me. I think its just a small problem or a misunderstood. I tried to figure it out for a week now, read the forum, EA Tutorials, ... BF2 Editor is installed this way: http://www.realitymod.com/forum/f189...g-modding.html My Problem is: My first try is a 2km flat desert shooting range. There is a closed compound with some buildings, trees and targets in different range up to 800m. So far, so good, but when i package the level, or even when i save all with every box checked, then i cant create a local game because my map dont shows up. I start the mods/pr_edit/pr.exe file, but it even dont works when i copy the zip files and Info-Folder int my mods/pr and start it with mods/pr/pr.exe ... There are 2 Control Points and 2 Spawn Points. My Init.con: Code:
rem *** Generated by BF2Editor *** if v_arg1 == BF2Editor run Heightdata.con LevelSettings.InitWorld run Terrain.con BF2Editor run StaticObjects.con BF2Editor run Sounds.con run Sky.con BF2Editor run Editor/GamePlayObjects.con host UndergrowthEditable.create Undergrowth.load Levels\ksk_trainingskamp\ run Overgrowth/Overgrowth.con Overgrowth.editorEnable 1 run AmbientObjects.con BF2Editor run Water.con run TriggerableTemplates.con BF2Editor else run Heightdata.con run Terrain.con v_arg2 run Sky.con v_arg2 run CompiledRoads.con run Sounds.con run tmp.con v_arg1 Undergrowth.load Levels\ksk_trainingskamp\ run Overgrowth/Overgrowth.con run Overgrowth/OvergrowthCollision.con run AmbientObjects.con run Water.con run TriggerableTemplates.con run ../../objects/common/spawners/spawners_common.con run ../../objects/common/spawners/spawners_us.con run ../../objects/common/spawners/spawners_mec.con endIf rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- gameLogic.setTeamName 1 "MEC" gameLogic.setTeamName 2 "USA" gameLogic.setTeamLanguage 1 "MEC" gameLogic.setTeamLanguage 2 "English" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_mec" gameLogic.setTeamFlag 2 "flag_us" gameLogic.setKit 1 0 "mec_specialist" "pr_mec_soldier1" gameLogic.setKit 2 0 "usa_specialist" "pr_usa_soldier1" gameLogic.setKit 1 1 "mec_riflemanab" "pr_mec_soldier2" gameLogic.setKit 2 1 "usa_riflemanab" "pr_usa_soldier2" gameLogic.setKit 1 2 "mec_rifleman" "pr_mec_soldier3" gameLogic.setKit 2 2 "usa_rifleman" "pr_usa_soldier3" gameLogic.setKit 1 3 "mec_medic" "pr_mec_soldier2" gameLogic.setKit 2 3 "usa_medic" "pr_usa_soldier2" gameLogic.setKit 1 4 "mec_support" "pr_mec_soldier3" gameLogic.setKit 2 4 "usa_support" "pr_usa_soldier3" gameLogic.setKit 1 5 "mec_officerab" "pr_mec_soldier1" gameLogic.setKit 2 5 "usa_officerab" "pr_usa_soldier1" gameLogic.setKit 1 6 "mec_officer" "pr_mec_soldier4" gameLogic.setKit 2 6 "usa_officer" "pr_usa_soldier4" rem ----------------------------------------------------------------------------- gameLogic.setBeforeSpawnCamera -61/67/718 138/18/0 if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "" else texturemanager.customTextureSuffix "" endIf rem ----------------------------------------------------------------------------- GameLogic.MaximumLevelViewDistance 1000 rem ----------------------------------------------------------------------------- gameLogic.setDefaultNumberOfTicketsEx 16 1 400 gameLogic.setDefaultNumberOfTicketsEx 16 2 400 gameLogic.setDefaultNumberOfTicketsEx 32 1 600 gameLogic.setDefaultNumberOfTicketsEx 32 2 600 gameLogic.setDefaultNumberOfTicketsEx 64 1 600 gameLogic.setDefaultNumberOfTicketsEx 64 2 600 gameLogic.setDefaultNumberOfTicketsEx 128 1 100 gameLogic.setDefaultNumberOfTicketsEx 128 2 100 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 10 gameLogic.setTicketLossPerMin 2 10 rem ----------------------------------------------------------------------------- rem ----------------------------------------------------------------------------- renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1 My Info/ksk_trainingskamp.desc: Code:
<map> <name> ksk_trainingskamp </name> <briefing locid="LOADINGSCREEN_MAPDESCRIPTION_ksk_rainingskamp">map description for modders maps not localized (english only)</briefing> <music> common/sound/menu/music/load_MEC_music.ogg </music> <modes> </modes> </map> Code:
if v_arg1 == BF2Editor console.allowMultipleFileLoad 0 run /objects/staticobjects/pr/military/portacabin/portacabin.con run /objects/staticobjects/pr/military/hesco/hesco_l_50m/hesco_l_50m.con run /objects/staticobjects/pr/military/hesco/hesco_l_corner_v2/hesco_l_corner_v2.con run /objects/vegitation/america/xp2_deserttree_01/xp2_deserttree_01.con run /objects/vegitation/america/xp2_deserttree_02/xp2_deserttree_02.con run /objects/vegitation/america/xp2_deserttree_02_lod/xp2_deserttree_02_lod.con run /objects/vegitation/america/xp2_deserttree_03/xp2_deserttree_03.con run /objects/vegitation/america/xp2_deserttree_03_lod/xp2_deserttree_03_lod.con run /objects/vegitation/america/xp2_deserttree_04/xp2_deserttree_04.con run /objects/vegitation/america/xp2_deserttree_04_lod/xp2_deserttree_04_lod.con run /objects/vegitation/america/xp2_bush_02/xp2_bush_02.con run /objects/vegitation/america/xp2_bush_02/xp2_bush_02_lod.con run /objects/staticobjects/pr/target/target.con console.allowMultipleFileLoad 1 endIf rem *** portacabin *** Object.create portacabin Object.absolutePosition 892.969/25.341/920.182 Object.rotation 90.1/0.0/0.0 Object.layer 1 rem *** portacabin *** Object.create portacabin Object.absolutePosition 879.582/25.347/929.186 Object.rotation -0.1/0.0/0.0 Object.layer 1 rem *** hesco_l_50m *** Object.create hesco_l_50m Object.absolutePosition 833.105/26.543/903.869 Object.rotation 90.1/0.0/0.0 Object.layer 1 rem *** hesco_l_corner_v2 *** Object.create hesco_l_corner_v2 Object.absolutePosition 837.843/26.600/934.385 Object.rotation 90.1/0.0/0.0 Object.layer 1 rem *** hesco_l_50m *** Object.create hesco_l_50m Object.absolutePosition 869.064/26.600/938.600 Object.rotation 179.9/0.0/0.0 Object.layer 1 rem *** hesco_l_50m *** Object.create hesco_l_50m Object.absolutePosition 904.254/26.600/902.886 Object.rotation -91.0/0.0/0.0 Object.layer 1 rem *** hesco_l_corner_v2 *** Object.create hesco_l_corner_v2 Object.absolutePosition 899.699/26.600/934.151 Object.rotation 179.9/0.0/0.0 Object.layer 1 rem *** xp2_deserttree_01 *** Object.create xp2_deserttree_01 Object.absolutePosition 898.892/25.275/934.883 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 898.304/25.330/926.527 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 899.145/25.190/921.148 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_04 *** Object.create xp2_deserttree_04 Object.absolutePosition 899.406/25.091/916.153 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 899.621/25.190/914.070 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 899.797/25.330/909.081 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.660/27.349/898.682 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 900.833/27.710/924.134 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.161/27.710/916.320 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.322/27.517/883.241 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.570/27.768/891.298 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.968/27.539/905.768 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_01 *** Object.create xp2_deserttree_01 Object.absolutePosition 900.436/25.275/902.031 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 899.848/25.330/893.674 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 900.688/25.042/888.294 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_04 *** Object.create xp2_deserttree_04 Object.absolutePosition 900.949/25.091/883.297 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 901.163/25.228/881.216 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 901.339/25.332/876.231 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.374/27.710/891.281 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.704/27.710/883.467 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 891.493/26.392/934.989 Object.rotation -90.3/-4.1/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 873.103/27.710/935.777 Object.rotation -90.3/-4.1/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 886.997/27.710/935.245 Object.rotation -90.3/-4.1/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 896.490/26.031/934.976 Object.rotation -90.3/-4.1/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 865.768/25.330/934.387 Object.rotation 180.0/-4.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 881.645/27.710/935.508 Object.rotation -90.3/-4.1/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 888.835/25.011/932.356 Object.rotation -178.0/-4.2/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 876.860/25.190/935.260 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_04 *** Object.create xp2_deserttree_04 Object.absolutePosition 867.699/24.789/934.997 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 865.125/25.190/930.563 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 860.476/25.015/934.482 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 848.752/27.710/935.433 Object.rotation -91.3/-4.1/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.344/26.885/911.378 Object.rotation -88.3/-4.1/-0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 869.021/27.710/933.869 Object.rotation -91.3/-4.1/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.624/27.042/932.315 Object.rotation -91.3/-4.1/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 840.848/27.710/935.572 Object.rotation -91.3/-4.1/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 856.912/27.710/935.419 Object.rotation -91.3/-4.1/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_01 *** Object.create xp2_deserttree_01 Object.absolutePosition 853.277/25.157/933.703 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 844.703/25.099/934.152 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 839.206/25.139/933.192 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_04 *** Object.create xp2_deserttree_04 Object.absolutePosition 834.256/27.401/932.993 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 839.097/25.190/917.856 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 839.488/25.330/923.591 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 863.284/27.710/934.646 Object.rotation -91.3/-4.1/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_01 *** Object.create xp2_deserttree_01 Object.absolutePosition 837.400/25.275/883.139 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 838.053/25.320/891.913 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_04 *** Object.create xp2_deserttree_04 Object.absolutePosition 840.839/26.030/897.165 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 838.454/24.908/898.999 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 838.231/25.023/903.989 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 836.354/26.793/912.267 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 835.999/27.089/894.118 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 835.859/27.008/899.964 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 834.902/26.929/921.741 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 836.221/27.710/917.070 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 836.447/27.114/906.520 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_01 *** Object.create xp2_deserttree_01 Object.absolutePosition 837.464/24.817/911.034 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 837.996/25.095/919.402 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 837.063/25.002/924.770 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_04 *** Object.create xp2_deserttree_04 Object.absolutePosition 836.984/26.743/929.766 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 836.488/24.961/931.845 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 848.675/25.270/932.484 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 837.313/26.433/929.603 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 837.103/27.710/934.319 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 836.888/27.710/888.130 Object.rotation 88.0/4.1/-0.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 839.103/25.517/886.854 Object.rotation -8.2/-1.2/-8.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 839.737/25.314/894.440 Object.rotation 141.3/5.2/6.4 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 0.000/25.330/0.000 Object.rotation 179.3/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 839.717/25.056/908.101 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 841.254/25.286/913.393 Object.rotation 39.8/5.3/-6.3 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 857.243/24.708/932.372 Object.rotation -59.5/0.7/-4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_01 *** Object.create xp2_deserttree_01 Object.absolutePosition 851.773/23.175/932.931 Object.rotation 90.1/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_01 *** Object.create xp2_deserttree_01 Object.absolutePosition 870.780/24.801/934.966 Object.rotation 5.9/0.0/0.0 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 834.953/27.493/903.067 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 831.641/27.710/903.493 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 835.705/26.856/896.933 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 835.532/27.633/926.090 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 844.462/27.245/936.443 Object.rotation 79.2/-0.2/4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.154/27.594/912.216 Object.rotation 174.6/-4.2/-0.5 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 853.013/26.659/936.626 Object.rotation 79.2/-0.2/4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 859.930/26.748/936.848 Object.rotation 79.2/-0.2/4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 834.890/27.585/909.387 Object.rotation 79.2/-0.2/4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.409/27.810/908.861 Object.rotation 174.6/-4.2/-0.5 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.341/26.620/902.238 Object.rotation 174.6/-4.2/-0.5 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.485/27.037/894.910 Object.rotation 174.6/-4.2/-0.5 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.316/27.710/886.521 Object.rotation 174.6/-4.2/-0.5 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 902.709/27.710/878.944 Object.rotation 174.6/-4.2/-0.5 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 892.364/27.339/935.649 Object.rotation -96.9/0.4/-4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.237/27.710/936.291 Object.rotation -96.9/0.4/-4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 897.530/27.710/936.271 Object.rotation -96.9/0.4/-4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 900.936/27.710/929.291 Object.rotation -96.9/0.4/-4.2 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 901.592/26.818/920.500 Object.rotation 179.5/0.1/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 835.344/27.710/890.708 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 836.344/27.710/884.569 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_bush_02 *** Object.create xp2_bush_02 Object.absolutePosition 835.938/27.710/880.906 Object.rotation -1.2/-0.1/-4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 901.009/24.597/904.157 Object.rotation 39.8/5.3/-6.3 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 899.473/24.597/898.867 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 898.854/24.494/908.620 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 898.498/25.092/886.928 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 900.649/25.212/882.476 Object.rotation 39.8/5.3/-6.3 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 899.128/25.333/877.184 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_03 *** Object.create xp2_deserttree_03 Object.absolutePosition 841.256/25.228/930.481 Object.rotation 179.1/-4.0/4.1 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 843.414/25.330/926.017 Object.rotation 39.8/5.3/-6.3 Object.layer 1 Object.isOvergrowth 1 rem *** xp2_deserttree_02 *** Object.create xp2_deserttree_02 Object.absolutePosition 841.877/25.330/920.727 Object.rotation -90.6/-8.2/0.1 Object.layer 1 Object.isOvergrowth 1 rem *** target *** Object.create target Object.absolutePosition 872.934/25.002/548.799 Object.layer 1 Code:
rem ********** Object Spawner ********** if v_arg1 == host endIf rem ********** Spawn Points ********** rem [SpawnPointTemplate: ControlPointB_1] ObjectTemplate.create SpawnPoint ControlPointB_1 ObjectTemplate.activeSafe SpawnPoint ControlPointB_1 ObjectTemplate.modifiedByUser "Besitzer" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 2 rem [SpawnPoint: ControlPointB_1] Object.create ControlPointB_1 Object.absolutePosition -913.726/25.000/-899.653 Object.rotation 73.313/0.000/0.000 Object.layer 1 rem [SpawnPointTemplate: ShootingRange_1] ObjectTemplate.create SpawnPoint ShootingRange_1 ObjectTemplate.activeSafe SpawnPoint ShootingRange_1 ObjectTemplate.modifiedByUser "Besitzer" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 ObjectTemplate.setControlPointId 1 rem [SpawnPoint: ShootingRange_1] Object.create ShootingRange_1 Object.absolutePosition 871.206/25.000/906.731 Object.rotation 93.220/0.000/0.000 Object.layer 1 rem ********** Control Points ********** rem [ControlPointTemplate: ControlPointB] ObjectTemplate.create ControlPoint ControlPointB ObjectTemplate.activeSafe ControlPoint ControlPointB ObjectTemplate.modifiedByUser "Besitzer" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate flagpole rem ------------------------------------- ObjectTemplate.setControlPointName ControlPointB ObjectTemplate.team 2 ObjectTemplate.controlPointId 2 ObjectTemplate.hoistMinMax 0.2/0.9 rem [ControlPointTemplate: ShootingRange] ObjectTemplate.create ControlPoint ShootingRange ObjectTemplate.activeSafe ControlPoint ShootingRange ObjectTemplate.modifiedByUser "Besitzer" ObjectTemplate.setNetworkableInfo ControlPointInfo ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setControlPointName ShootingRange ObjectTemplate.team 1 ObjectTemplate.controlPointId 1 ObjectTemplate.hoistMinMax 0.2/0.9 if v_arg1 == host rem [ControlPoint: ControlPointB] Object.create ControlPointB Object.absolutePosition -910.530/23.221/-898.519 Object.layer 1 rem [ControlPoint: ShootingRange] Object.create ShootingRange Object.absolutePosition 874.765/23.291/906.531 Object.layer 1 endIf CombatAreaManager.use 0 CombatAreaManager.timeAllowedOutside 10.000000 Regards [KSK]otOm24 |
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Last edited by otom24; 01-19-2010 at 08:47 AM..
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#2 | |
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Retired PR Developer
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Quote:
Code:
<map gsid="5055"> <name> Kashan Desert </name> <briefing locid="MAPDESCRIPTION_kashan_desert">map description for modders maps not localized (english only)</briefing> <music> common/sound/menu/music/PirateX-Desert_Heat.ogg </music> <modes> <mode type="gpm_cq"> <maptype players="16" type="headon" locid="GAMEMODE_DESCRIPTION_aasinfantry">Unlocalized test for this mode on this map</maptype> <maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_aasalternative">Unlocalized test for this mode on this map</maptype> <maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_aasfullassets">Unlocalized test for this mode on this map</maptype> </mode> <mode type="gpm_skirmish"> <maptype players="16" type="skirmish" locid="GAMEMODE_DESCRIPTION_skirmish">Unlocalized test for this mode on this map</maptype> </mode> <mode type="gpm_training"> <maptype players="32" type="training" locid="GAMEMODE_DESCRIPTION_training">Unlocalized test for this mode on this map</maptype> <maptype players="64" type="training" locid="GAMEMODE_DESCRIPTION_training">Unlocalized test for this mode on this map</maptype> </mode> <mode type="gpm_cnc"> <maptype players="16" type="cnc" locid="GAMEMODE_DESCRIPTION_cnc">Unlocalized test for this mode on this map</maptype> <maptype players="64" type="cnc" locid="GAMEMODE_DESCRIPTION_cnc">Unlocalized test for this mode on this map</maptype> </mode> </modes> </map> | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
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PR:BF2 Developer
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he is only using a default layer !
that will mean that the GPO will maybe not save correctly ! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
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Thanks, the desc file was incorrect. Now the map shows up and all is fine, except it crashes while loading - i think it is a problem with the GameModes and will figure it out.
Do i have to go through all the steps in the map audit tutorial before i can test it local? |
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Last edited by otom24; 01-19-2010 at 10:09 AM..
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#5 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#6 | |
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PR Coder Team
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Quote:
Both involve a custom shortcut, just copy your standard pr_edit shortcut and change it to this: Windowed mode: Target: "C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\pr.exe" +menu 1 +fullscreen 0 +szx 1920 +szy 1080 Start in: "C:\Program Files\EA GAMES\Battlefield 2\mods\" For this hopefully you'll get a crash message if so post it here; if not use debug mode below Debug mode: Target: "C:\Program Files\EA GAMES\Battlefield 2\BF2_r.exe" +modPath mods/pr_edit +restart 1 +menu 1 +fullscreen 1 +developer 1 +ignoreAsserts 1 Start in: "C:\Program Files\EA GAMES\Battlefield 2" For this when it crashes go to "C:Program Files\EA GAMES\Battlefield 2\mods\pr_edit\Logs\" there are two files I care about 1. Debug_<random#'s>_server.log 2. Debug_<random#'s>_server_server.log Post the last 20 or so lines from each in two code brackets and just about every time you can figure out the problem. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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#7 | |
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Thanks for your advice.
I dont know how, but it seems like the editor was not set up correctly. I tried a lot and re-loaded PR_EDIT.rar at least - after a reboot the .desc file was generated by itself without editing the GameModes in it, the map shows up and there is a GameModes folder now. Maybe caused by a broken download or extraction - what ever, it works. And those crashes when the map loads, ... i knew about the windowed and debug mode but the hint with that logfile is very useful. Quote:
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#8 |
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PR Coder Team
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Glad to help :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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| Tags |
| bf2, create local, editor, map, shows |
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