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Old 11-28-2009, 05:18 PM   #1
Joeziah

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Default [?] 3dsMax 2010 exporting fix yet?

Title says it all, Just wondering if there has been a release of a fix for the errors generated when you try to export in 3ds max anything above max 8.
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Old 11-28-2009, 05:22 PM   #2
[R-DEV]Rhino
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Default Re: [Question] 3dsMax 2010 exporting fix yet?

the latest version of Max you can safley export with is Max9 (32bit), not max 2009.

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Old 11-28-2009, 05:59 PM   #3
Joeziah

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Default Re: [Question] 3dsMax 2010 exporting fix yet?

this is getting pathetic! this game is a pain in the ass to mod if your running vista/in general.

Too bad this is the only game engine we can work with >.>

so if I get max9 (i have max8 and max10 go figure) I should be able to export in it while running vista 64 ultimate...right?

if not I'm going to go punch something for a while cursing microsoft and DICE.
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Old 11-28-2009, 06:08 PM   #4
Priby
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Default Re: [Question] 3dsMax 2010 exporting fix yet?

Cant you just open it with max8 and export it from there?

PoE2 3dsMax Tools - Point of Existence Forum

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Old 11-28-2009, 06:18 PM   #5
Joeziah

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Default Re: [Question] 3dsMax 2010 exporting fix yet?

Tried, I can't seem to get .dds files to work in Max8 though.

Can't find a fix for it, the issue appears to be vista on the forums I could find.

I just need to buy a copy of XP this is just dumb

working on the editor on vista 64 is also a joke.
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Old 11-28-2009, 06:22 PM   #6
Hauteclocque
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Default Re: [Question] 3dsMax 2010 exporting fix yet?

Or have 3DSMAX 9 with SP2 pack, it works fine with Vista. I assume 3DSMAX 32 bits works on Vista 64 bits, isn't it ?

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Old 11-28-2009, 11:23 PM   #7
Joeziah

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Default Re: [Question] 3dsMax 2010 exporting fix yet?

mmm I don't know, I can export with 8 with vista 64, however I can't figure out/find a fix to make it able to read .dds formats.
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Old 11-29-2009, 05:55 AM   #8
Hauteclocque
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Default Re: [Question] 3dsMax 2010 exporting fix yet?

I've also Vista, and 3DSMAX 9 didn't read dds files before I installed the SP2 pack. Now it's fine.
I guess it's the same issue in your case.

Maybe a solution here :
http://forums.nvidia.com/index.php?showtopic=37665

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Old 11-29-2009, 06:25 AM   #9
[R-DEV]Rhino
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Default Re: [Question] 3dsMax 2010 exporting fix yet?

Quote:
Originally Posted by Joeziah View Post
this is getting pathetic! this game is a pain in the ass to mod if your running vista/in general.
if you have a problem with it you can always make some new scripts to work with Max 2010.

Also I dont belive Max9 SP2 x64 doesn't work fully.

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Old 11-29-2009, 08:41 PM   #10
Joeziah

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Default Re: [Question] 3dsMax 2010 exporting fix yet?

Well, I went and made a periscope model in Max 10. I can export in Max 8 BUT...and this is a big but, I can't open a .max file in Max 8 that was saved in 10 >.>

so LAME!

Oh well, I'm getting the hang of all this crap thankfully.

I did some searching and I doubt that rexman is going to compile new BF2 tools anytime soon for the new 3ds. Guess I'll just have to start modeling in Max 8 or 9 for bf2.

on a side note, anyone know any in depth tutorials on how I can get that periscope into the editor and into the game. I found the thread where he shows the hierarchy but really didn't explain it to me what each object did and or was or how to get there.
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