|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 | |
![]() |
Found this nifty tool from Official BFEditor - Home. Really fun to mess around with..
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#2 |
|
Mapping Manager
![]() |
pretty gosh darn cool none the less...
now all we need is enterable procedural generation....dream dream |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 |
![]() Join Date: Apr 2007
Posts: 1,855
|
Could be a sweet tool, the devs could use for PR2?
|
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
|
|
|
#4 |
![]() Join Date: Oct 2009
Location: khabarovsk
Posts: 54
|
after all he creates current a group object formed in one
and of them it is impossible why export in bf2editor excuse me for my english |
|
|
Last edited by menedger; 10-28-2009 at 05:25 PM..
|
|
|
|
|
|
|
![]() |
| Tags |
| 3dsmax, application, building, generator, info, script |
| Thread Tools | |
| Display Modes | |
|
|