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Old 10-22-2009, 09:00 AM   #1
SkyJumpy
Default [Help!] bf2editor engine - rendering issues

Hello there!

I started using bf2editor some days ago with the intention
to get some high-res minimaps out of it for planning etc..

After setting it up according to the tutorials in here it all went well,
i was also able to prozess the minimap-tutorial.
(http://www.realitymod.com/forum/f189...t-minimap.html)

but for some reason I run into problems now following this very tutorial.
There is one step where i have to use the "Lightmap Generation" to render all overgrowth as static objects. So therefore i choose a simple object and lightmap the "selected object"

at this point my rendering-window goes crazy.. although the minimap-generation seems to work fine still. i add some screenshots to make my point



all still ok


setting up the lightmap generation


strange "anomalies" appear in the background..


after its finnished i end up like this


minimap-generation looks fine, rendering-window gets darker with moving around

maybe someone can help here, would be thankful
greez sky


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Old 10-22-2009, 09:16 AM   #2
[R-DEV]Rudd
PR:BF2 Developer
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[R-DEV]Rudd's Avatar
Default Re: [Help!] bf2editor engine - rendering issues

I think I had this once when I had triple buffering and vsync enabled in my nvidia control panel.


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Old 10-22-2009, 10:24 AM   #3
SkyJumpy
Default Re: [Help!] bf2editor engine - rendering issues

playing around with the (ATI) graphics card performance/optimation
options does not seem to help in any way. (Tripple buffering, AA, Vsync, Mipmap etc)

although i had some success with just selecting a different object (other rock etc)
before applying the generation. while its rendering there still are those black fields
wandering across - but after that it works fine.

so if this means that i just have to find the right object to select on every map i
guess i can live with that... ^^


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Last edited by SkyJumpy; 10-22-2009 at 02:59 PM..
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