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#1 |
![]() Join Date: Apr 2008
Posts: 27
Location: Graz, Austria
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Hello there!
I started using bf2editor some days ago with the intention to get some high-res minimaps out of it for planning etc.. After setting it up according to the tutorials in here it all went well, i was also able to prozess the minimap-tutorial. (http://www.realitymod.com/forum/f189...t-minimap.html) but for some reason I run into problems now following this very tutorial. There is one step where i have to use the "Lightmap Generation" to render all overgrowth as static objects. So therefore i choose a simple object and lightmap the "selected object" at this point my rendering-window goes crazy.. although the minimap-generation seems to work fine still. i add some screenshots to make my point ![]() all still ok ![]() setting up the lightmap generation ![]() strange "anomalies" appear in the background.. ![]() after its finnished i end up like this ![]() minimap-generation looks fine, rendering-window gets darker with moving around maybe someone can help here, would be thankful greez sky |
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#2 |
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PR:BF2 Developer
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I think I had this once when I had triple buffering and vsync enabled in my nvidia control panel.
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#3 |
![]() Join Date: Apr 2008
Posts: 27
Location: Graz, Austria
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playing around with the (ATI) graphics card performance/optimation
options does not seem to help in any way. (Tripple buffering, AA, Vsync, Mipmap etc) although i had some success with just selecting a different object (other rock etc) before applying the generation. while its rendering there still are those black fields wandering across - but after that it works fine. so if this means that i just have to find the right object to select on every map i guess i can live with that... ^^ |
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Last edited by SkyJumpy; 10-22-2009 at 02:59 PM..
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| Tags |
| bf2editor, engine, issues, rendering |
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