project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 10-07-2009, 03:54 PM   #1
[R-DEV]Hauteclocque
PR:BF2 Developer

[R-DEV]Hauteclocque's Avatar
Send a message via MSN to [R-DEV]Hauteclocque
Default [Help] Issues with texturing.

Hi,
I'm begining texturing with photoshop CS4.
I'm actually working on a 92 FS reskin which will be the pistol of our faction (the right name of the French one is PAMAS, it's the same gun built under licence by froggies).
As I don't know all the techniques yes, I worked on a former reskin done by REQUIN, I want to make it more realistic, adding scratches, etc.
ATM, I am only working on making cleaner the texture (because bf2 skin was really...).
I have some issues with lighting in game. I will show you some pics.
I tested it with PRSP.

As you can see, the brightness is not the same when you change of position. (don't take care of the points on the gun, it was a test to know what part is, etc...
I don't know why the gun is too bright in some places...
I have tried to darken the texture file (approximatively at the same level as PR ones), but the problem is still here.

If someone could solve my problem...

Hope my english is enough clear.
Attached Thumbnails
screen101.jpg   screen107.jpg   screen111.jpg  


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Hauteclocque is offline
Last edited by [R-DEV]Hauteclocque; 10-07-2009 at 03:59 PM..
Reply With Quote
Old 10-07-2009, 04:20 PM   #2
Spinkyone

Spinkyone's Avatar
Default Re: Issues with texturing.

<.D.F.E.>
Spinkyone is offline
Last edited by Spinkyone; 12-05-2009 at 04:39 PM..
Reply With Quote
Old 10-08-2009, 12:22 PM   #3
JohnnOmar

JohnnOmar's Avatar
Default Re: Issues with texturing.

Quote:
Originally Posted by Spinkyone View Post
EDIT4: I've said too much...
True

On topic, maybe ask a Dev, he might know the answer, if you don't want to wait for a reply, PM one of 'm, I think they'll put you through to the right guy


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


[R-DEV]Dunehunter : ''And no, a tactical missile launcher "won't do" as a gun truck''
JohnnOmar is offline Reply With Quote
Old 10-08-2009, 12:47 PM   #4
GhostDance101
Retired Developer

GhostDance101's Avatar
Default Re: Issues with texturing.

Did you save the texture file as DXT5 in the dds file options, making sure to preserve the alpha channel?
Also you can adjust the brightness on the alpha channel to make the gun less shiny..( Darker = less shiny).
If that doesn't work try adjusting in the alpha channel in the _b file...
GhostDance101 is offline Reply With Quote
Old 10-08-2009, 01:39 PM   #5
[R-DEV]Hauteclocque
PR:BF2 Developer

[R-DEV]Hauteclocque's Avatar
Send a message via MSN to [R-DEV]Hauteclocque
Default Re: Issues with texturing.

Thanks for your replies. I will try that this night.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Hauteclocque is offline Reply With Quote
Old 10-08-2009, 04:39 PM   #6
[R-DEV]Hauteclocque
PR:BF2 Developer

[R-DEV]Hauteclocque's Avatar
Send a message via MSN to [R-DEV]Hauteclocque
Default Re: [Help] Issues with texturing.

Works fine now.
Thank you very much.

BTW, if someone has problems when saving texture file in .dds with an error message saying "too many channels(5)" or sorta, save your texture in .tif after in .dds, it should work fine.
Attached Thumbnails
screen128.jpg   screen129.jpg  


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Hauteclocque is offline Reply With Quote
Reply


Tags
issues, texturing
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:26 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.