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Old 09-25-2009, 09:59 PM   #41
Hunt3r
Default Re: Combined Arms, join the play test - Sept 25th 2009

I'm confused, can someone tell me what this is?

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Old 09-25-2009, 10:03 PM   #42
gazzthompson

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Default Re: Combined Arms, join the play test - Sept 25th 2009

a mingun on a huey? probably the DEVs adding it as a placeholder due to lack of modelers etc.


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Old 09-25-2009, 10:20 PM   #43
Spartan0189

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Default Re: Combined Arms, join the play test - Sept 25th 2009

Hm, isn't the Huey already too fast to get a good shot? I'd rather have a .50 on it


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Old 09-25-2009, 10:31 PM   #44
Hunt3r
Default Re: Combined Arms, join the play test - Sept 25th 2009

Quote:
Originally Posted by gazzthompson View Post
a mingun on a huey? probably the DEVs adding it as a placeholder due to lack of modelers etc.
I'm hoping that eventually the M240 Huey will be added in too.

http://www.youtube.com/watch?v=xWxxX78tn8c

But yes, M134s are also used on the trans huey.

Server admins, if you run CA servers, please post here when you've updated them.
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Last edited by Hunt3r; 09-25-2009 at 10:39 PM..
Old 09-25-2009, 10:44 PM   #45
CAS_117
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Smile Combined Arms 0.997b (outdated)

Hello again from us at Combined Arms (Project Reality addon).

We remain in the final stages of CA 1.0 and are hoping you are as eager to play as we are to fully release it. The keyword for us is "stability". We have been pushing a lot of limits regarding the workload on your processors and videocards for the BF2 engine due to the new weather effects and view distances. You may have to turn down your settings a bit to increase your FPS.

Let me apologize in advance for the late update but unfortunately university has taken priority for most of us working on CA (all 3 of us lol). The good news is that we're back in business and CA is fully 1.5 compatible.



Test Sessions:

CA is a very small and new mod, so to maximize the number of players we can get, we encourage you to arrive at the times posted.

This weekend we will have the tests at:

Saturday 26th at 2pm Eastern US

Sunday 27th at 2pm Eastern US


Will add more next week if the build is stable enough.

There are not too many servers to choose from at this point. Just move to the one with the best ping and have fun.

*NOTE: If you previously downloaded CA 0.997, make sure you have the 0.9972 hotfix. It is necessary to play on local servers. Apologies for the inconvenience.

Mirrors:

Quote:
Originally Posted by Sniper_dog14 View Post
For the test tomorrow we will be using ver .9973. We still had a few crashing issues we nailed today so that will be fixed now. If you haven't downloaded any version of CA yet just get the downloads here:

Full Installer:

.9973 Full Installer:
Filefront: Download Combined Arms .9973 Installer.msi
MegaUpload: MEGAUPLOAD - The leading online storage and file delivery service

Or if you have downloaded any version of .997 and installed it (this includes versions .997, .997b and .9972) then you can just install this much smaller hotfix. It is only 43 MB in size.

.997/.997b/.9972 -> .9973 Hotfix:
Filefront: Download Combined Arms .9973 Hotfix.msi
MegaUpload: MEGAUPLOAD - The leading online storage and file delivery service

If you are interested in hosting a server then get the server files here:

.9973 Server Files:
Filefront: http://www.filefront.com/14609769/pr...er%20Files.rar
MegaUpload: MEGAUPLOAD - The leading online storage and file delivery service

Finally If you have a mac (lol) or linux (respectable) and cant open .msi files then get the manual files here and drag pr_ca into your battlefield 2/mods folder and the shortcut to your desktop.

.9973 Manual Install Files:
Filefront: Download Combined Arms .9973 Manual Install Files.rar
MegaUpload: http://www.megaupload.com/?d=13GPWBMD


CA Download Page:

combinedarms.myfreeforum.org :: Combined Arms Ver .997 Installer

Changes from 0.996

Weapons:


- Removed CBUs from A-10
- Reduced AntiTank missile ammo by 50% on CAS planes
- Added 14 White Phosphorous rockets to A-10 to mark targets
- Added 4 MK-82 bombs to A-10
- Reduced bomb size from 1000 to 500lb on fighters
- Attempted fix for laser weapons
- Standardized Tracers by Caliber
- Changed proximity fuzes on AA
- Lowered heat penalty on Coaxial guns
- Added tracers to LAT, removed rocket effect (They're unpowered).
- Returned tracers to normal size




Vehicles:


- Fixed weapon selection on Havoc
- Some suspension fixes on vehicles
- New F-35 Texture Added



Maps:

- Fixed spawn issues on Muttrah
- Spawns added on Desert Rats training for MEC?
- Added Alkufrah Oilfield (new scenario and sandstorm effect added).
- Fixed crashing on Seethed and Muttrah.
- Pointless text to make list longer
- Fixed MG bugs on Muttrah and 7 Gates
- Added static lights to compounds on 7 gates (WIP)
- Added new loading information textures
- New minimaps



Effects:

- New White Phosphorous effect for marking targets on A-10 (will add to Hydra Huey for 14 HE rockets + 14 WP).
- Bullet effects added to simulate Ricochets. They won't kill you but look nice)

Thank you SniperDog and Alex for the long hours and hard work.

General CA Changes:



Vehicles:

- Laser Targets added to vehicles
- New HUDs and Targeting systems made for most aircraft and ground vehicles.
- Javelin Anti-Tank missile added
- Improvised Infrared Tracking and Fire Control System for tanks, apcs, and aircraft.
- Realistic gravity on shells.
- AAA guns now capable of tracking aircraft.
- New radar system added to Fighters, SA-19 Tunguska, and Phalanx CWIS for early warning and engagement.
- 2x magnification added to planes and helicopters
- Added new Catapult system for carriers to help aircraft takeoff and land.
- Added Air-To-Ground Radar for Aircraft such as the AH-64D
- 2 seat player checks removed for local games.
- Flares no longer attract missiles, instead they hide the aircraft's heat signature. Loadout has been appropriately increased.

Infantry:

- Deviation lowered
- Settled times lowered
- Walking speed increased to facilitate movement with sights raised
- Sprint removed
- Realistic bullet drop implemented
- 1.0x magnification added for all scopes to simulate backup sights and shoulder firing

Maps:
  • Seven Gates 64
  • Raod to Kyongani 16
  • Muttrah 64
  • Al Kufrah Oilfield 64
  • Desert Rats 16/32/64
  • Seethed Waters 16/32/64

- View distance increased on most maps (except on maps with adverse weather)
- Sandstorm and Rain/Thunder effects added
- Spawn times for vehicles reduced
- Fewer neutral flags
- Fully working elevators on Carriers
- New music added to most maps

WIP:

- Light vehicle suspension + acceleration
- MEC Armored vehicle drivers need vertical stabilization
- Aircraft guns zoom out when firing
*Will add as test progresses

Control Changes:

- Turn Turrets in tanks and APCs with W A S D
- Hold fire button for half a second to launch AGM's in helicopters. Click on the target in order to guide the missile.
- In jets the mouse controls the pilots head and targeting displays. Arrow keys are recommended for flight.
- For infantry it is recommended you raise your weapon before coming into contract.

Bug reports go here:

combinedarms.myfreeforum.org :: Bug Reports

"Why on earth would you...?" reports go here:

combinedarms.myfreeforum.org :: Ideas and Complaints

"I just wanna talk". Go here

combinedarms.myfreeforum.org :: Discussion



Here's some videos from past tests:

YouTube Video


YouTube Video


YouTube Video


YouTube Video


YouTube Video


YouTube Video


YouTube Video


Thanks for reading, hope to see you ingame shortly.
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Last edited by CAS_117; 09-27-2009 at 01:44 PM..
Old 09-25-2009, 10:45 PM   #46
[R-DEV]Sniperdog
PR Coder Team
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Default Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT

Come and get it boys and girls


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and dedicated to the principles which made my country free.

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Old 09-25-2009, 11:07 PM   #47
Hunt3r
Default Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT

Finally, an official thread. Going to redirect my thread to this.

Guys, 10th community has a 0.997 server up. GOOGOGOGO
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Last edited by Hunt3r; 09-25-2009 at 11:55 PM..
Old 09-25-2009, 11:22 PM   #48
l|Bubba|l

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Default Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT

Quote:
Originally Posted by CAS_117 View Post
There are not too many servers to choose from at this point. Just move to the one with the best ping and have fun.
I can't find even one server.
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Old 09-25-2009, 11:27 PM   #49
CAS_117
Registered User

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Default Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT

Server: 10th-community.com: 87.106.210.68:16567
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Last edited by CAS_117; 09-25-2009 at 11:34 PM..
Old 09-26-2009, 12:00 AM   #50
503
Supporting Member

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Default Re: Combined Arms 0.997 Test session: (September 26-27th @ 2 pm Eastern US/ 19:00 GMT

The tracer ricochets are orgasmic


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