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Old 09-24-2009, 08:01 PM   #21
Hunt3r
Default Re: Combined Arms, join the play test - Sept 25th 2009

Quote:
Originally Posted by Qwerty1216 View Post
Im going to try and be there, are you doing to put up a download link in this topic?
Tomorrow mirrors should be up and I'll post all the links here.
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Old 09-24-2009, 09:19 PM   #22
boilerrat

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Default Re: Combined Arms, join the play test - Sept 25th 2009

Can I play :P

I will attend if i can start the download nowish, I have slower internet but its good enough to maintain a ping of around 100 on all servers.
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Old 09-24-2009, 10:05 PM   #23
Hunt3r
Default Re: Combined Arms, join the play test - Sept 25th 2009

Quote:
Originally Posted by boilerrat View Post
Can I play :P

I will attend if i can start the download nowish, I have slower internet but its good enough to maintain a ping of around 100 on all servers.
Client files should be up on Friday, and all through the weekend you should be able to expect people on about 11:00 GMT.
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Old 09-24-2009, 10:37 PM   #24
boilerrat

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Default Re: Combined Arms, join the play test - Sept 25th 2009

Sounds delicious.
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Old 09-24-2009, 11:25 PM   #25
Hunt3r
Default Re: Combined Arms, join the play test - Sept 25th 2009

Quote:
Originally Posted by boilerrat View Post
Sounds delicious.
Ok then.


Hopefully we can have a full house for at least one day on the weekend, just to see how well CA would translate with more players.

The flyers of PR should definitely jump on to play some CA this friday, aircraft have lots of cool things in CA (radar... more flares, A-10 can lock up targets by itself with the Mavericks, Attack Helos are more effective, firearms are more accurate and deadly, RADAR RADAR RADAR!, AA is a serious threat and basically needs armor or AT weapons to take out, air superiority is required to allow CAS to operate, along with troop transport. Tanks and IFVs are more effective at killing other tanks and IFVs, there's a JAVELIN, making HAT far more dangerous to tanks, you have catapults and arrestors, bullet drop is in, HUD stays while you pan around, etc etc)
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Last edited by Hunt3r; 09-25-2009 at 02:32 AM..
Old 09-25-2009, 02:08 AM   #26
DesmoLocke

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Default Re: Combined Arms, join the play test - Sept 25th 2009

Quote:
Originally Posted by Hunt3r View Post
Deviation is much lower, none of the "Wait 5 seconds" business to be able to hit something.
That sounds interesting.

I would look into it but I will be busy. Hopefully, Reedible will post up a great video for those of us that can't make it.

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Old 09-25-2009, 02:33 AM   #27
Hunt3r
Default Re: Combined Arms, join the play test - Sept 25th 2009

Quote:
Originally Posted by DesmoLocke View Post
That sounds interesting.

I would look into it but I will be busy. Hopefully, Reedible will post up a great video for those of us that can't make it.
The deviation in the game is much much lower. The max accuracy is about 3 times as accurate as PR's max accuracy for the M16. That's a conservative estimate too.

Also, bullet drop and earth gravity for all objects is also in the game.
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Old 09-25-2009, 06:44 PM   #28
CAS_117
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Default Re: Combined Arms, join the play test - Sept 25th 2009

We are uploading 0.997 right now.
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Old 09-25-2009, 08:01 PM   #29
[R-DEV]Sniperdog
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Default Re: Combined Arms, join the play test - Sept 25th 2009

upload will be done in less than 10 minutes


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Old 09-25-2009, 08:22 PM   #30
bazza_1964
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Default Re: Combined Arms, join the play test - Sept 25th 2009

cooooooooooooool
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