|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Aug 2005
Location: Windsor
Posts: 33
|
Hey guys ive been wanting to learn how to model for quite some time now. This is the progress on my first ever model. Any comments good or bad are welcome or any tips would be appreciated.
|
|
He aint there no more and if he is he aint happy
-Major Payne |
|
|
|
|
|
|
#2 |
|
PR:BF2 Developer
![]() |
looks very very good, if anybody comes in here and says that you should reduce the tri count etc don't when time comes and it's finished i will teach you to bake this down and make low poly of it so that you can get a nice next gen workflow :P
might as well get used to it. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
|
|
|
|
|
|
#3 |
![]() |
Looks pretty good, though depending on how you go about doing your models I've personally found that getting the right proportions of the entire model is best done first, and then details added later, but that's only from modeling in games like Spore, so don't take my advice over anyone with expperience
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#4 |
![]() Join Date: Aug 2005
Location: Windsor
Posts: 33
|
Thanks a lot guys and [R-CON]motherdear i will be in touch with you when this is pritty much done lol
btw im having some trouble with the front sight i dont know how to make a bend in the chamferbox i used |
|
He aint there no more and if he is he aint happy
-Major Payne |
|
|
|
|
|
|
#5 |
|
NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
|
This looks promising. It looks like a Ar-15 varient?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
|
|
|
|
|
|
|
|
|
|
|
|
#6 |
|
PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
|
What looks like baked normals or at least subD modelling.... that is no way your first model
|
|
|
|
|
|
#7 |
|
PR:BF2 Developer
![]() |
many people actually start out with sub-d modeling tim, if you look at art forums some peoples first 3d model is made from tuts and it's usually high poly work, but then it's not optimised for games at all.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
|
|
|
|
|
|
#8 |
![]() Join Date: Aug 2005
Location: Windsor
Posts: 33
|
this really is my first model all i did was use a simple tut so i understood what was going on lol the only previous experience i have is with the BF2editor and that not even modeling lol
BTW what is subD ? |
|
He aint there no more and if he is he aint happy
-Major Payne |
|
|
|
|
|
|
#9 |
|
PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
|
Sub-division modelling is the technique you have used to make that mesh (creating edge loops and using turbo or meshsmooth modifier)
My first model was a box, put it that way. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| model, progress, weapon |
| Thread Tools | |
| Display Modes | |
|
|