project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 08-28-2009, 11:46 AM   #1
Jason
Default [Weapon] my first model

Hey guys ive been wanting to learn how to model for quite some time now. This is the progress on my first ever model. Any comments good or bad are welcome or any tips would be appreciated.


He aint there no more and if he is he aint happy
-Major Payne
Jason is offline Reply With Quote
Old 08-28-2009, 12:06 PM   #2
[R-DEV]motherdear
PR:BF2 Developer

[R-DEV]motherdear's Avatar
Default Re: progress on my first model

looks very very good, if anybody comes in here and says that you should reduce the tri count etc don't when time comes and it's finished i will teach you to bake this down and make low poly of it so that you can get a nice next gen workflow :P

might as well get used to it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Quoting [R-DEV]OkitaMakoto "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this.
[R-DEV]Gaz : How did Pantera get out? /reassesses security plans...
[R-DEV]motherdear is offline Reply With Quote
Old 08-28-2009, 12:13 PM   #3
McBumLuv

McBumLuv's Avatar
Default Re: progress on my first model

Looks pretty good, though depending on how you go about doing your models I've personally found that getting the right proportions of the entire model is best done first, and then details added later, but that's only from modeling in games like Spore, so don't take my advice over anyone with expperience


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline Reply With Quote
Old 08-28-2009, 12:18 PM   #4
Jason
Default Re: progress on my first model

Thanks a lot guys and [R-CON]motherdear i will be in touch with you when this is pritty much done lol
btw im having some trouble with the front sight i dont know how to make a bend in the chamferbox i used

He aint there no more and if he is he aint happy
-Major Payne
Jason is offline Reply With Quote
Old 09-02-2009, 01:12 AM   #5
[R-COM]HangMan
NZDF Faction Lead

[R-COM]HangMan's Avatar
Default Re: [Weapon] my first model

This looks promising. It looks like a Ar-15 varient?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


PR Community Faction Team - "Getting Sh*t Done..."
[R-COM]HangMan is offline Reply With Quote
Old 09-02-2009, 11:18 AM   #6
[R-CON]Tim270
PR:BF2 Contributor
Default Re: [Weapon] my first model

What looks like baked normals or at least subD modelling.... that is no way your first model
[R-CON]Tim270 is offline Reply With Quote
Old 09-02-2009, 11:25 AM   #7
[R-DEV]motherdear
PR:BF2 Developer

[R-DEV]motherdear's Avatar
Default Re: [Weapon] my first model

many people actually start out with sub-d modeling tim, if you look at art forums some peoples first 3d model is made from tuts and it's usually high poly work, but then it's not optimised for games at all.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Quoting [R-DEV]OkitaMakoto "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this.
[R-DEV]Gaz : How did Pantera get out? /reassesses security plans...
[R-DEV]motherdear is offline Reply With Quote
Old 09-03-2009, 09:26 AM   #8
Jason
Default Re: [Weapon] my first model

this really is my first model all i did was use a simple tut so i understood what was going on lol the only previous experience i have is with the BF2editor and that not even modeling lol

BTW what is subD ?

He aint there no more and if he is he aint happy
-Major Payne
Jason is offline Reply With Quote
Old 09-03-2009, 02:40 PM   #9
[R-CON]Tim270
PR:BF2 Contributor
Default Re: [Weapon] my first model

Sub-division modelling is the technique you have used to make that mesh (creating edge loops and using turbo or meshsmooth modifier)

My first model was a box, put it that way.
[R-CON]Tim270 is offline Reply With Quote
Reply


Tags
model, progress, weapon
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:51 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.