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Old 08-18-2009, 05:25 PM   #1
acemantura
PR Server License Moderator

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Default [Help] Server-side Modding for Private Servers

I cant seem to mod server files while allowing clients to play, otherwise they just CTD. I did a server side mod for the Training mode (In a LAN, passworded and everything), and no one CTD'd, with decreased spawn times, and multiple spawns, but when I modded the gpm_cq, everyone CTD'd. I would like to modify the gpm_cq 64 for Kashan so my clan and I can have an enormous dog fight.

Can You help me out?


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Old 08-18-2009, 06:30 PM   #2
[R-DEV]e-Gor
PR Coder Team
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Default Re: Server-side Modding for Private Servers

You can't add anything to the gpm files. You can delete, but adding any object that wasn't there before will cause CTDs (if it's already on the map though, you can add more). It's just because of the way BF2 loading works.
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Old 08-18-2009, 09:29 PM   #3
acemantura
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Default Re: Server-side Modding for Private Servers

Thank you e-Gor.

Tell me, when I did this before, or when I give people the server.zip, they dont CTD. For instance when I decreased spawn time for the migs and such on Kash AAS, Everyone CTD'd, however, when I gave them the server files everyone was honky dory.


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In the 17th Chapter of St. Luke it is written: "the Kingdom of God is within man" -
not one man nor a group of men, but in all men! In you!
In You all. Look for the kingdom in all. This is heaven. You need not wait for the afterlife.
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Old 08-19-2009, 07:22 AM   #4
[R-DEV]e-Gor
PR Coder Team
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Default Re: Server-side Modding for Private Servers

Yeah - the CTDs happen when the server and client don't agree about what's there in the level - so if you add any new objects that haven't been loaded by the client, it'll crash. If you change the properties of the spawners it'll probably crash too. But if the clients have made these changes too then both client and server agree and it all runs fine.
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