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#241 |
![]() Join Date: Mar 2008
Location: Memphis, Tennesee
Posts: 313
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I will get two sets of kits made for PR .86 if I get time this week. and I will also start work on SP again.
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#242 |
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You guys have an animator?
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#243 |
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not as far as i know > >
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#244 |
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i do some animating, but we really need one
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#245 |
![]() Join Date: Mar 2008
Location: Memphis, Tennesee
Posts: 313
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kit set 1 is done and kit set 2 is at 70%
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#246 |
![]() Join Date: Aug 2008
Posts: 306
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This will be epic. I have always wanted a realistic zombie mod. Any ideas of when this might be released?
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if you miss him... try, try again
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#247 |
![]() Join Date: Aug 2008
Location: Toronto,Ontario,CANADA!
Posts: 323
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This looks like it's gonna be pretty cool guys keep up the good work!
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#248 |
![]() Join Date: Aug 2007
Posts: 1,061
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Can Co-Op (humans vs bots) be used online in Multiplayer servers? I've never seen a BF2 server do so.
If it can be, have someone with experience from an SP mod work on programming basic zombie AI so they can attack human players, limit the 'human' side to a certain amount of players and have all zombies on the other. When a player joins, they join in on the human side if it isn't full. They can fight alongside the other humans, but the other side will consist of a large amount of zombie bots. If they can be set to respawn instantly somewhat near the action so that it seems like there are more of them than there is, that would be best. Since the human side could only have x amount of human players (lets say 4), the rest of the players, bots or humans, would play zombies (60 zombies at a time, a pretty hefty number). Human players that die can become one of the zombie team (which would cause a bot to temporarily be removed), and players joining when the human team is full would become part of the zombie team. If you really want to go for the L4D feeling, you could make all the 'bot' zombies spawn as a 'normal' kit through AI functions, and then players can choose to spawn as whatever 'special' kits on the menu, making them able to play as 'special' zombies. |
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#249 |
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Hmm, again with the bots, well if someone can script them to not be stupid as **** ill be glad adding them
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#250 |
![]() Join Date: Aug 2008
Posts: 306
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Well unfortunatly this is bf2. AI is about as smart as a 2 by 4. there is always python coding though. That can take you really far. Also if the map makers arnt lazy they could make the pre determined paths lead around stupid things like crates (bots get stuck on those things sometimes :P)
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if you miss him... try, try again
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| Tags |
| addon, minimod, proposal, serious, suggestion, topic, zombie |
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