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#11 |
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as we discussed on ts darky, i think the .7 m40 deviation should be placed on all weapons...
and the pick up minigun kit from AiX |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Will: An ordinary night for Carebear 'Quickly PingPing fetch me my gimp mask'
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#12 |
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Forum Moderator
![]() Join Date: Apr 2006
Posts: 2,065
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Best idea EVER for a realism mod. I like it
Tell me if you need any disformed zombies a la silent hill I create large quantitys of them by mistake whenever I animate anyways, Better some good coming out of it instead of just giving myself nightmares |
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#13 |
![]() Join Date: May 2006
Posts: 200
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What about regular PR game play factions like US vs MEC + zombies in between, imagine coop fights for survival lol.
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#14 |
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Forum Moderator
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We need shotguns, pistols and maybe SMG's (one of these guns per kit of course). With the insurgent policeman kit geometry from 0.5 basrah. That would rule. Some bloody axe or so for the Zombies, working like a knife.
And a city/town map, with desert around it, during the late evening, few light (but enough to see without night vision), and smoke everywhere and stuff. No vehicles. Oh, and very limited ammo for the kits. Like... 4 Pistol mags, 20 buckshot sabots, 2 SMG mags. |
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#15 |
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The zombie mod OWNS and I can only see it improving with these changes
Also a clip I made of myself playing the vanilla ZM 0.2 a few weeks ago: http://www.wegame.com/watch/BF2_ZombieMod_Pwnage_D/ |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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#16 |
![]() Join Date: May 2006
Location: New York
Posts: 1,315
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Gonna need some serious bullet deviation and possibly increased reload time?
Is it also possible to have bots with MP at the same time? Cause this would enable a better mix. Like you see a small group chasing after you, and as you are preoccupied, one of the PC zombies just flanks you. GG no re. |
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Sigless.
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#17 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Will: An ordinary night for Carebear 'Quickly PingPing fetch me my gimp mask'
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#18 |
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Retired PR Developer
![]() Join Date: Oct 2005
Location: Bournemouth, UK
Posts: 3,748
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A zombie mode on a map similar to Al Basrah would be pretty awesome. Could be the survivors defending the city from the zombie hordes, or the zombie hordes lurking within the city while a military contingent tries to clear it out.
Aww yeah. |
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#19 |
![]() Join Date: Apr 2008
Posts: 266
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Maps must be at night with moon & fog (exceptions are indoors like a mall). Map(s) needs to be foggy so you can't just decimate them from a distance with impunity + the scare factor of zombies jumping out at you from any position always keeping you fearful. Zombies can have "maps" that show the location of all humans in a close vicinity to them simulating their enhanced ability to sense manBrains while normal players get just a sketchy handrawn type map to simulate their general awareness of an area but not ultra detailed. Have alot of breachable doors/obstacles that you need to break in order to escape certain areas increasing the tension. Weapons need to be limited to handguns, shotgun and the SKS only (and maybe molotov cocktails). Anything else is too easy. Add moaning/shuffle noises for zombies. Make dedicated zombie skins of course. Make some zombies spew their special blend vomit which can make you slip and fall down "oh know they gonna get me!! *scurry*". Add scratching and biting attack for zombies. Eh what else.......Oh yeah add new voice comms for players & zombies.
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Last edited by Defiyur; 08-27-2008 at 01:09 PM..
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#20 |
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Playing zombie matches with NATO 2... epic para jumps on Basrah!! But done right, this could be EPIC!!!
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| Tags |
| addon, minimod, proposal, serious, suggestion, topic, zombie |
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