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#1 | |||
![]() Join Date: Aug 2009
Location: Coventry
Posts: 10
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I am new to making mods but i would like to make a few mods for LAN servers.
So none of this:
I'm pretty sure this is minor changes to some of the games files but as i'm new, i don't know what to do. Any help would be appreciated (PS if the video don't work, heres the link: http://www.youtube.com/watch?v=IdXmVrGcmtc) iVE TRIED GOING INTO MODS\BF2\OBJECTS_SERVER\WEAPONS\HANDHELD and changing the .tweak files but that only works for the Sniper rifles and Pistols, (can anyone help me out here?) | |||
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Last edited by Mrblbshrtz; 08-09-2009 at 05:35 PM..
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#2 |
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PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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can't u just modify .tweak files like I did with PRSP?
copy PR and make all .tweaks u need open in notepad, and modify the magcount to whatever you wish. u can already have up to 48 bots in PRSP.... |
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#4 |
![]() Join Date: Aug 2009
Location: Coventry
Posts: 10
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firstly, its for standard battlefield
secondly, ive tried and it only works for the sniper rifle and pistol however, ive noticed an entry in most of the weapons which refuse to work called ammotype 1- seeing as those tweak files have no other info (such as .magSize and .nrofClips) i think this must be a reference to another file of some sort. I have tried taking this entry out and inserting the .magSize and .nrofClips entries but this doesnt work either i have also tried leaving in the ammotype 1 and doing this i have also tries leaving in the ammotype 1 but just entering .nrofClips the individual .tweak files seem to be dead ends the only glimmer of hope seems to be finding and editing the mysterious "ammotype 1" any other ideas anyone? |
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Last edited by Mrblbshrtz; 08-10-2009 at 11:06 AM..
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#5 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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There is no need to ask for help when only 2 hours have passed, someone will help you if they know how, but that may take some time.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#6 |
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PR Coder Team
![]() Join Date: Mar 2006
Location: Cambridge, UK
Posts: 3,752
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I've no idea what OT.ammoType does - I think it's probably a remnant of a system no longer in the game. Whatever it is, it's not relevant.
Lines are only needed to change things from the default - the 'default' setting for mag size is 30, for example. This is why you don't see it in the tweak for most assault rifles (although this is rather unusual, normally it gets specified anyway for clarity). So to get an assault rifle to have an unlimited number of mags, just add the line "OT.ammo.nrOfMags -1". Just make sure you're editing the right one - most of the assault rifles have several different versions. The usrif_m16a2 is the medic gun, for example, whereas the assault class has the usrif_m203 (they use a slightly odd naming convention for the UGL rifles.) |
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#7 |
![]() Join Date: Aug 2009
Location: Coventry
Posts: 10
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Thanks ill try that out
PS will it still work if i uncompress the folder objects_server and leave it as a folder as my computer is a peice of (well i cant say) and it gets stuck every time it compresses the files Didnt work (the increasing of clips) This guy, djuice has managed to do it, used to be a member on this very forum, last activity is very long ago though BF2 Realism V3.0, Battlefield 2142 Downloads, Battlefield 2142 Battlefield 2 Realism See changelog v1.5 In the .tweak files in his mod, the weapons still have the standard values How does this work? |
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Last edited by Mrblbshrtz; 08-11-2009 at 08:52 AM..
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#8 |
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PR Coder Team
![]() Join Date: Mar 2006
Location: Cambridge, UK
Posts: 3,752
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No. It needs to be compressed in zip files.
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#9 |
![]() Join Date: Aug 2009
Location: Coventry
Posts: 10
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#10 |
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PR Coder Team
![]() Join Date: Mar 2006
Location: Cambridge, UK
Posts: 3,752
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