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Old 08-06-2009, 07:37 AM   #11
[R-DEV]motherdear
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Default Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

could we get a tri count instead of the poly one and would it be possible for you to give us a wireframe shot so that we could see how you put it together etc :P


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Old 08-06-2009, 09:11 AM   #12
[R-CON]Tomato-Rifle
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Default Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Let us have a clay render!



i assume its around 5800 tris?


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Old 08-06-2009, 09:11 AM   #13
Cheditor

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Default Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Guys i think you all need to read a vital part of his first post.
Quote:
For Fun
I think he understands it probaly wont be in the game but just wants to make it.



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Old 08-06-2009, 09:26 AM   #14
Nitneuc
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Default Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

Quote:
t could have it's place, but I could never see it being put back in. Many people tried to pick it up in .5 to be 1337. (Remember those Barret kits with duel Uzis? Wasn't that wild?) I would check around with the rest of the modding community thoughl.
Who knows ? maybe they have been removed cause they were inappropriate for the maps they stood.
Bi-ming ; Ghost train : Forest maps, nobody on heart would choose a .50 sniper rifle on such battlefields (I know... someone just did it in Rambo IV ).
Al basrah : view distance <500m was too low for this rifle to be used for extra long range sniping.
Kashan : that was actually the only map were the rifle was close to justified, although the regular 7.62x51 rifle can do the job.

I've read an Afghan map with view distance >1500m was currently WIP.
Since :
the .50 sniper rifles have actually been used for anti-infantry roles in A-stan IRL
the .308 ingame becomes hardly useful due to bullet drop/loss of damages over 900m.

Maybe the devs will consider a comeback for them, at least for a few maps. I think you can set different kits layouts depending of the map, at least they did it in earlier versions (you had a shotgun for the engineer on CQB maps and an assault rifle on others).

Don't get me wrong, i'm not calling for the comeback of the .50 sniper rifles in-game or anything, I'm a crap shot and pretty much never use them anyway. Just to make simple suppositions .

Many thanks to everyone involved in the making of the best videogaming experience ever !
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Old 08-06-2009, 09:38 AM   #15
[R-CON]Tomato-Rifle
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Default Re: [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]

I used to take them whenever i could get them, in whatever map. Because i wanted to have fun with them before they removed them, especially the dual Uzis


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Old 08-06-2009, 07:37 PM   #16
Jazz

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Default Re: (Weapon)Barret M107 50 cal. Anti Material Rifle (WIP)

Quote:
Originally Posted by CaptWildstar View Post
Like i said guys i didn't say i wanted it in PR just wanted to show it off, i would doubt it would be placed in game cuz it doesn't really have a reason to be there but ya, my friend said to post so yea
Looks good man! Thanks for sharing it. Sorry I didn't say that before.
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