|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
PR:BF2 Developer
![]() |
could we get a tri count instead of the poly one and would it be possible for you to give us a wireframe shot so that we could see how you put it together etc :P
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
|
|
|
|
|
|
#12 |
|
PR:BF2 Contributor
![]() |
Let us have a clay render!
i assume its around 5800 tris? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#13 | |
![]() Join Date: Mar 2009
Location: london
Posts: 2,361
|
Guys i think you all need to read a vital part of his first post.
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#14 | |
![]() |
Quote:
Bi-ming ; Ghost train : Forest maps, nobody on heart would choose a .50 sniper rifle on such battlefields (I know... someone just did it in Rambo IV Al basrah : view distance <500m was too low for this rifle to be used for extra long range sniping. Kashan : that was actually the only map were the rifle was close to justified, although the regular 7.62x51 rifle can do the job. I've read an Afghan map with view distance >1500m was currently WIP. Since : the .50 sniper rifles have actually been used for anti-infantry roles in A-stan IRL the .308 ingame becomes hardly useful due to bullet drop/loss of damages over 900m. Maybe the devs will consider a comeback for them, at least for a few maps. I think you can set different kits layouts depending of the map, at least they did it in earlier versions (you had a shotgun for the engineer on CQB maps and an assault rifle on others). Don't get me wrong, i'm not calling for the comeback of the .50 sniper rifles in-game or anything, I'm a crap shot and pretty much never use them anyway. Just to make simple suppositions | |
|
Many thanks to everyone involved in the making of the best videogaming experience ever !
|
||
|
|
|
|
|
#15 |
|
PR:BF2 Contributor
![]() |
I used to take them whenever i could get them, in whatever map. Because i wanted to have fun with them before they removed them, especially the dual Uzis
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Apr 2009
Posts: 130
|
Looks good man! Thanks for sharing it. Sorry I didn't say that before.
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| anti, barret, cal, m107, material, rifle, weapon, weaponbarret, wip |
| Thread Tools | |
| Display Modes | |
|
|