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#1 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Hello, this is what i made out of 6855 tri's and some pixels for new textures.
I am currently working on the textures, this is why they look strange on some parts It is possible to enter the building from both sides of the ground floor, a stair leads to the first floor from where you can enter the roof over another stair in one of the rooms. 3dsmax wire: ![]() Front: ![]() Back: ![]() Corridor through the house with stairs (not visible) to the first floor: ![]() Stairs form the first floor to the roof: ![]() View form above:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Tools of choice: Autodesk 3ds Max 7, Adobe Photoshop CS3, Wacom Intuos 3 A5, Olympus E-510 |
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#2 |
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PR:BF2 Developer
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very nice
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#3 |
![]() Join Date: Apr 2008
Location: Copenhagen, Denmark
Posts: 218
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Truely nice!
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#4 |
![]() Join Date: Feb 2009
Location: Viva Colonia
Posts: 54
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Wuhu! Nice work
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#5 |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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Oh my! really nice work
Looking for the next statics. |
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#6 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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Nice work
i gotta ask you about the custom sky textures again one day |
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#7 |
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PR:BF2 Contributor
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Looks great!
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#8 |
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Mapping Manager
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pretty nice building...
can you get some cracks and decals on it? would make it super nice |
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#9 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Awesome work!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#10 |
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PR Mapper Team
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have you read my tut on texture palettes? I hope you are not UVing this in the normal way and using as many vBF2 and PR static textures as possible instead of making 100% unique textures just for this one building...
Other than that it looks good so far. |
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| Tags |
| house, interior, mogadishu, mogadishustyle, static, wip |
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