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Old 10-16-2009, 05:23 PM   #31
[R-DEV]Amok@ndy
PR:BF2 Developer
PR Server License Moderator

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Default Re: [Static] mogadishu-style house (with interior), WIP

i think there was postet a table at community tutorial or not ?

Quote:
BF2 Mod Polycount Guidelines
Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.


Vehicles Rec. Max. Polygon count 1P-cockpit poly count
Class 0, i.e. Buggies and civilian vehicles 4000 incl. integrated Kit parts in the mesh Integrated with original mesh
and texture

Class 1, i.e. Hummer or Attack Heli. Airplane 5500 incl. integrated Kit parts in the mesh 1000 (Vehicles with entire
interior could use up to 2000, i.e. Hummer)

Class 2, i.e. Tank 6000 incl.integrated Kit parts in the mesh 1000

Class 3, i.e. AA-Vehicles Or Transport Heli 7000 incl. integrated Kit parts in the mesh 1000

Class 4, i.e. LCAC (Hovercraft) 8000 incl. integrated Kit parts in the mesh 1000


Number of vehicle LOD steps and reduction in poly count.
LOD0 100%
LOD1 40%
LOD2 15%
LOD3 2-4%

Player Models Rec. Max. Polygon count
8000 - 10000

1P Weapons Rec. Max. Polygon count 3P weapon
Heavy MG 4000 40% of 1P
Assault rifle 3000 40% of 1P
Pistol 1500 40% of 1P
Grenade 1000 40% of 1P
Knife 1000 40% of 1P

Objects
Buildings Rec. Max. Polygon count
House small (i.e sheds) 800
House Medium (i.e village houses) 4000
House Huge (i.e City houses) 6000


Number of building LOD steps and reduction in poly count.
LOD0 100%
LOD1 50%
LOD2 10%

Misc. Objects
Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.
this is from BSS forum
but i think 10k are no problem


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Old 10-17-2009, 07:15 AM   #32
[R-DEV]marcoelnk
German Forces Mod Leader

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Default Re: [Static] mogadishu-style house (with interior), WIP

Hyperion , finsih the lagerhaus first pls. i really need it now.


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Old 10-17-2009, 07:33 AM   #33
[R-DEV]Rhino
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Default Re: [Static] mogadishu-style house (with interior), WIP

providing it has a decent set of LODs and COLs that are well optimized and the main model is also well optimized then it shouldn't be a problem. Just with the LODs make sure you take off as much as possible for each one.

have a read of this: http://www.realitymod.com/forum/f388...important.html


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Old 10-17-2009, 09:22 AM   #34
Hyperion
Default Re: [Static] mogadishu-style house (with interior), WIP

Quote:
Originally Posted by [R-COM]marcoelnk View Post
Hyperion , finsih the lagerhaus first pls. i really need it now.
If you would have talked to me you already would have a playable version of the building.

Thanks for the infos Amok and Rhino. The polycount will probably be over 15k.
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Old 10-31-2009, 05:46 PM   #35
Dejan

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Default Re: [Static] mogadishu-style house (with interior), WIP

Looks like fort,nice job
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Old 11-01-2009, 02:32 AM   #36
frenzy
Default Re: [Static] mogadishu-style house (with interior), WIP

The quality of this building just gets better and better with every update.

I'm really looking foward to the finished prodect


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Old 11-02-2009, 12:18 PM   #37
RPG-IED-Freak

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Default Re: [Static] mogadishu-style house (with interior), WIP

Wow amazing !

Good Job !


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The Cake is a LIE !
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Old 12-11-2009, 05:45 PM   #38
privatedoodles

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Default Re: [Static] mogadishu-style house (with interior), WIP

That would be really nice in one of the new insurgent maps being made. Great job with it just as others said it would be nicer with more detail like cracks and stuff.
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Old 03-15-2010, 11:23 PM   #39
Redamare

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Default Re: [Static] mogadishu-style house (with interior), WIP

Rhino has a point thisbuilding would look AWSOME if it were redbrick or somthing spanish themed lol .. good work man lol i like it alott


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Old 03-16-2010, 04:15 PM   #40
Hyperion
Default Re: [Static] mogadishu-style house (with interior), WIP

Thanks for all replies. Haven't worked on this for months, dunno if I ever finish this. My motivation to work on one project reaches only for a few weeks, especially I have no real use for the model. If there is interest in any texture made for the building to create own stuff with them, feel free to ask.

I am working already on a new static, this time more common so it can be used in every scenario/map. Also with multiple story interior. But it needs more time to be ready to shown to the public. I am currently stuck at rendering normals for a door...maybe someone can help me with this...

Edit: Fixed it myself
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Last edited by Hyperion; 03-17-2010 at 02:20 PM..
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