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#31 | |
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PR:BF2 Developer
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i think there was postet a table at community tutorial or not ?
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but i think 10k are no problem | |
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#32 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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Hyperion , finsih the lagerhaus first pls. i really need it now.
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#33 |
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PR Mapper Team
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providing it has a decent set of LODs and COLs that are well optimized and the main model is also well optimized then it shouldn't be a problem. Just with the LODs make sure you take off as much as possible for each one.
have a read of this: http://www.realitymod.com/forum/f388...important.html |
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#34 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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#35 |
![]() Join Date: Apr 2009
Location: Serb Republic,Republika Srpska
Posts: 5
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Looks like fort,nice job
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#36 |
![]() Join Date: Oct 2009
Location: Auckland
Posts: 50
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The quality of this building just gets better and better with every update.
I'm really looking foward to the finished prodect |
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#37 |
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Wow amazing !
Good Job ! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The Cake is a LIE ! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Life is A Bitch and then you die ! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#38 |
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That would be really nice in one of the new insurgent maps being made. Great job with it just as others said it would be nicer with more detail like cracks and stuff.
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#39 |
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Rhino has a point
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#40 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Thanks for all replies. Haven't worked on this for months, dunno if I ever finish this. My motivation to work on one project reaches only for a few weeks, especially I have no real use for the model. If there is interest in any texture made for the building to create own stuff with them, feel free to ask.
I am working already on a new static, this time more common so it can be used in every scenario/map. Also with multiple story interior. But it needs more time to be ready to shown to the public. I am currently stuck at rendering normals for a door...maybe someone can help me with this... Edit: Fixed it myself |
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Last edited by Hyperion; 03-17-2010 at 02:20 PM..
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| Tags |
| house, interior, mogadishu, mogadishustyle, static, wip |
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