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#21 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Last edited by Hyperion; 07-30-2009 at 01:47 PM..
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#22 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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Nice one
Loving these sunshades though i think they should be above every "entrance" if you keep them and not just here and there . |
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#23 |
![]() Join Date: Feb 2009
Posts: 3,559
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Destructible?
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#24 |
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PRSP Manager
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Lovely work man!
It's getting better and better. |
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#25 |
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Mapping Manager
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nice stuff...could be a great addition to the mod... we are always needing some interesting enterable buildings to diversify our cities..
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#26 |
![]() Join Date: Aug 2008
Posts: 684
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can this building be blown into smaller bits of building?
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#27 | |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Quote:
I am already getting close to 10k polys and I hope I manage it to finish the model under 12-15k. Thanks for all the replies guys! | |
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#28 |
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The House looks very nice.
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#29 |
![]() Join Date: Jun 2006
Posts: 176
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looks great!
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#30 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Thanks, I hope my motivation to finish this on increases soon... I think the Polycount is already to high, what does the DEV's mean? Its ~10k tris.
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| Tags |
| house, interior, mogadishu, mogadishustyle, static, wip |
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