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#11 |
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Nice one
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#12 | |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Quote:
I am currently using 1x 256x2048 as Detailtexture with normalmap 1x 512x1024 for Colortextures and I am also planning 1 additional 512x1024 texture for Details and new crack and dirttextures as well. I hope its not to much filesize but i don't think it will be more than 5MB of textures for the whole building. Thanks for all replies, I really love this forums already 2 pages since my first post! | |
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#13 |
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PR Mapper Team
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yep that's all good, just make sure you use that palette for lots of other statics to make it worth while
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#14 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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#15 |
![]() Join Date: Jul 2009
Posts: 5
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Looks great man, reminds me of the building the little birds strafed in the movie black hawk down
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#16 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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Very nice looking building. Gotta say i can already envision some of the battles that might happen
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#17 |
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PR Mapper Team
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some bits look really nice and some bits look really odd. I think it might be your colour textures being really stretched and pixilated in some places thou unsure.
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#18 | |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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Quote:
I have some strange overlapping lightmap uvw's on some parts of the building, you have probably noticed them on the spiky-things ontop of the wall. Its not the colortexture. | |
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#19 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
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#20 |
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PR Mapper Team
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looking better. Its mainly your grayish white colour texture that is making it look odd in some places I think. I would try and go for a slightly darker texture and see what that is like.
I would also look into going about adding some damage to some of your bricks etc. I've found a really easy and effective way of doing this is by using the chamfer tool on the edges and corners (ie, on individual verts) of bricks and it can make the edges look so much more natrual This aint the best example but on the corner of this wall support for my afghan bridge you can just see some corners that I've done this too: ![]() If you went over many of your bricks on your buildings, epically the ones on the roof and your archways you would really add some detail in there. Just dont go overboard as this will eat up a bunch of polys. Also on the bottom support of your archway, looks like your stone texture is a bit warped on that angle bit. |
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| Tags |
| house, interior, mogadishu, mogadishustyle, static, wip |
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