|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
Banned
![]() |
![]() -- Aerial Combat Map :: BF2 -- I have ALWAYS loved this map. A couple of years old, it got some publicity when it was published on TotalBF2 awhile ago. But not nearly enough playtime. The initial map concept is very good, with the primary focus being on air-to-air combat. I remember hearing alot of enthusiasm for a big PR air map, and I think this would be the perfect setting. I know the dev team wants to stay away from Vanilla maps, and this one is like a souped-up, kickass Wake Island. And so we shall convert it to PR :P ______________________ My personal thoughts on the conversion would be- 1. Remove all infantry aspect of the map (remove airdrop spawns, ground vehicles, boats) 2. Increase map size to 8km (or as large as possible) 3. Make cap radii in the sky above the island and in 1-2 other locations over the 8km map. Of course, using the Essex with the amount of aircraft a map like this would call for wouldn't go for PR (with ground roll being realistically longer than the Essex). This would call for a trapping system (and if needed, launch) which could be borrowed from Combined Arms mod. Comments, Questions, Concerns? EDIT: Map can be found at the top of the download list here |
|
|
|
|
|
#2 |
![]() |
Sounds like a map for the PR:Combined arms Guys since you want all infantry. Plus Pilots can't cap flags btw.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 | |
|
Retired PR Developer
![]() |
Quote:
Also an island with three hills, one road and a retarded wooden bridge that crosses the ocean isn't really much of a sophisticated map, like I said, you're better of doing a map from scratch. | |
|
Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
||
|
|
|
|
|
#4 |
|
Banned
![]() |
|
|
|
|
|
|
#5 | |
|
Banned
![]() |
Quote:
| |
|
|
|
|
|
|
|
|
|
|
|
#6 |
|
Banned
![]() |
Wilk, I know pilots can cap, no hardcoding there. I guess the option was removed in PR, as I know its possible in vBf2.
Perhaps implement the feature back in just for this map? |
|
|
|
|
|
#7 |
|
Retired PR Developer
![]() |
You know you need the author's permission to use it, right?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#8 |
|
Banned
![]() |
|
|
|
|
|
|
#9 | |
|
PR:BF2 Developer
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#10 | |
|
PR:BF2 Developer
![]() Join Date: Apr 2008
Posts: 2,983
Location: Cassel-fornia
|
Quote:
than it should be moved to suggestion forum | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| conversion, map |
| Thread Tools | |
| Display Modes | |
|
|