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#1 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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How do you do animated mesh for static like the moving camouflage
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#2 |
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PR Mapper Team
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camo netting is a vegetation object, hence why it waves in the wind like the leaves on a tree.
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#3 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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excellent, any tutorials on it ??
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#4 | ||||
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PR Mapper Team
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not that I can remember, might be something on the BF2 editor site. Let me just see if I can recall a earlier post I've done on overgrowth.
mehhh can't find the post thou here are some things I have posted on them. Quote:
Quote:
Quote:
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#5 |
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PR Mapper Team
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found a tut on this, dunno how good it is but might help: 3dSM: Vegitation Overgrowth Tutorial - Official BF Editor Forums
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| animated, mesh, question, static |
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