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Old 05-13-2009, 08:12 PM   #1
smee
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Default [?] Crack giving it up

Been doing a little sign and it doesn't want to show up in Bf2/PR I think i've done the textures right Dxt5 and alpha and shows up in max with the Directx shader. Just wondering is there any thing else I have to do.

Have used a static material for the model export. Other crk layers i have looked at just have alpha.

Some help if you could point me in the right direction cause i'm starting to crack up

cheers


3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-13-2009, 08:19 PM   #2
[R-DEV]Rhino
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Default Re: [Question] Crack giving it up

I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?

it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.


And yes, you really should give up Crack



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Last edited by [R-DEV]Rhino; 05-13-2009 at 08:45 PM..
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Old 05-13-2009, 08:58 PM   #3
[R-CON]creepin
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Default Re: [Question] Crack giving it up

i see there's a sign for Addis Ababa, as a matter of fact i've lived there for 3 years , cool sign though!


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Old 05-13-2009, 11:26 PM   #4
[R-DEV]Tonnie
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Default Re: [Question] Crack giving it up



Nice sign but ah give up the crack :P


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 05-14-2009, 03:44 AM   #5
smee
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Default Re: [Question] Crack giving it up

Quote:
Originally Posted by [R-DEV]Rhino View Post
I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?

it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.


And yes, you really should give up Crack

Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.

And will try to give up the crack thanks for the support

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-14-2009, 03:51 AM   #6
[R-COM]Glimmerman
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Default Re: [Question] Crack giving it up

Nice sign, we are interested when its done


Cheers,
Glimmer


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Please visit
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Old 05-14-2009, 06:52 AM   #7
MCI

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Default Re: [Question] Crack giving it up

LOL, the efteling, now that's Dutch humor


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Old 05-14-2009, 08:20 AM   #8
[R-DEV]Rhino
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Default Re: [Question] Crack giving it up

Quote:
Originally Posted by smee View Post
Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.

And will try to give up the crack thanks for the support
I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.

It avoids screwing anything up when switching materials


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Old 05-14-2009, 10:09 AM   #9
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Default Re: [Question] Crack giving it up

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Originally Posted by [R-CON]Glimmerman View Post
Nice sign, we are interested when its done

LMAO

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Old 05-14-2009, 10:42 AM   #10
[R-COM]Glimmerman
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Default Re: [Question] Crack giving it up

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Originally Posted by MCI View Post
LOL, the efteling, now that's Dutch humor
For real, they got the real fata morgana, when they go outside the gate.

Cheers,
Glimmer


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