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#1 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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Been doing a little sign and it doesn't want to show up in Bf2/PR I think i've done the textures right Dxt5 and alpha and shows up in max with the Directx shader. Just wondering is there any thing else I have to do.
Have used a static material for the model export. Other crk layers i have looked at just have alpha. Some help if you could point me in the right direction cause i'm starting to crack up cheers
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#2 |
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PR Mapper Team
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I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?
it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem. And yes, you really should give up Crack
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Last edited by [R-DEV]Rhino; 05-13-2009 at 08:45 PM..
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#3 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Posts: 2,950
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i see there's a sign for Addis Ababa, as a matter of fact i've lived there for 3 years
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. :Beauty is in the eye of the beholder. TAP DAT ASS. |
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#4 |
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PR:BF2 Developer
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Nice sign but ah give up the crack :P |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#5 | |
![]() Join Date: Nov 2007
Location: hemel
Posts: 523
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Quote:
Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today. And will try to give up the crack thanks for the support | |
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#6 |
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Dutch Forces Mod Leader
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Nice sign, we are interested when its done
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 |
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LOL, the efteling, now that's Dutch humor
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#8 | |
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PR Mapper Team
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Quote:
It avoids screwing anything up when switching materials | |
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#9 |
![]() Join Date: Apr 2007
Posts: 1,855
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Ingame name: A.Behr
Xfire: arjan1994 |
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#10 |
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Dutch Forces Mod Leader
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please visit To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. for free house music To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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