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Old 05-14-2009, 10:46 AM   #11
smee
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Default Re: [Question] Crack giving it up

Quote:
Originally Posted by [R-DEV]Rhino View Post
I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.

It avoids screwing anything up when switching materials
know what you mean, but am having issues so was using it to test to make sure it was looking how it was supposed to. Hope to try tonight to see what's the issue. :~(

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-14-2009, 02:00 PM   #12
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Default Re: [Question] Crack giving it up

Ok, tried changing dds format, dx1/3/5 nothing doing not showing up. Redid texture again bf2static all looks fine. named wood_solid nothing major

any suggestions.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-14-2009, 05:31 PM   #13
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Default Re: [Question] Crack giving it up

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Originally Posted by [R-CON]Glimmerman View Post
For real, they got the real fata morgana, when they go outside the gate.
Won't believe it untill I've seen a flying carpet outside that gate...


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Old 05-14-2009, 06:11 PM   #14
[R-DEV]Rhino
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Default Re: [Question] Crack giving it up

show us your UV maps for each channel, 1, 2, 3 and 4 plz.

Also, try adding a null bump texture to the de_b and the cr_b channels


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Old 05-14-2009, 08:17 PM   #15
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Default Re: [Question] Crack giving it up

Colour

Detail

Dirt

Crack


Just redid the crack one, only put 2 was trying to see if that worked with redo. didnt will try the de_b and the cr_b tomorrow too tired now

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-14-2009, 08:22 PM   #16
[R-DEV]Rhino
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Default Re: [Question] Crack giving it up

Ye I'm pretty damn sure its because you dont any any bump textures, just shove the null_deb.dds in your NDetail and shove the null_crb.dds in your NCrack slots and I'm pretty sure that will fix it


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Old 05-14-2009, 09:16 PM   #17
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Default Re: [Question] Crack giving it up

YEAH RHINO saves my sanity

it's there thanks wouldn't have thought of that. just added the nulls and rhino saves the day


3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Last edited by smee; 05-14-2009 at 09:24 PM..
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Old 05-14-2009, 09:22 PM   #18
[R-DEV]Rhino
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Default Re: [Question] Crack giving it up

ye its one I always forget to and bothers me for like 10mins before I remember the crack dont work unless there are bumps in there hehe


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Old 05-15-2009, 06:12 AM   #19
[R-COM]Glimmerman
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Default Re: [Question] Crack giving it up

Looks nice ,

Like i mentioned earlier, we are looking for such a item for in our map Tarin kowt, so if you want to can you send it to me or [R-DEV]AfterDune when its 100% done?

Thnx.

Cheers,
Glimmer


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Old 05-15-2009, 06:25 AM   #20
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Default Re: [Question] Crack giving it up

yeah can do. Do you have colour/detail/ palate you want me to use

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Last edited by smee; 05-15-2009 at 06:34 AM..
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