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Old 05-12-2009, 04:53 PM   #1
PaulPL1

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Default [Help!] Rotated model

Hello,
I have a little problem with model of knife. I've exported it without problems with 3d s Max 2009 (i heard that this version is a bit problematic) I've used PoE tool, but model is rotated.

Here u have some pictures:




PS.
In BFEditor i looks like this (i've used vBF2 knife and rotated it in Photoshop but it looks similar to my model)


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Old 05-12-2009, 04:56 PM   #2
Z-trooper
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Default Re: [Help!] Rotated model

Remember to reset transform for your pivot. That should do it.
Either that or you need to manually rotate the pivot.
You may also need to reset xform.

You can check how the pivot should be by importing the vbf2 knife...

"Without geometry, life is pointless"
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Old 05-12-2009, 08:29 PM   #3
[R-DEV]Tonnie
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Default Re: [Help!] Rotated model

like z-trooper said the pivot point needs to be set at x-0 y-0 z-0 , also make sure the piviot point are are rotated properley,


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 05-12-2009, 08:33 PM   #4
[R-DEV]Chuc
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Default Re: [Help!] Rotated model

You've had that problem in the past, didn't you tonnie? *wink wink nudge nudge*


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Old 05-12-2009, 08:38 PM   #5
[R-DEV]Tonnie
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Default Re: [Help!] Rotated model

yes haha but i solved it with a little help... *wink wink nudge nudge*


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 05-13-2009, 03:28 AM   #6
PaulPL1

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Default Re: [Help!] Rotated model

Thanks a lot, it works fine now. Pivot point was rotated, thats why i had this problem.


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