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#1 |
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PR:BF2 Developer
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Hey guys,
Basicly what i am trying todo is make a render like this, ![]() Only i have no idea on how to move the soldiers model around in max without breaking up the model and making a huge mess of everthing... I think it has todo with importing the skeleton of the soldier or something but yer i have no idea, if someone could help me out that would be great. Cheers, |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by [R-DEV]Tonnie; 05-11-2009 at 06:59 AM..
Reason: Edit
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#2 |
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PR:BF2 Developer
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Ok so i spoke to one of the DEVs and he told me that its got todo with importing the bones of the soldier into max, only problem now is that nethier i nor him know what todo after this. I have looked over the net for tuts on applying bones and stuff but i cant seem to find one thst works on the bf2 soldier mesh. So again if snyone can help me that would be great. So does anyone know much on animation bones? Maybe some good tuts?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#3 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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Now I dont model but wouldnt you do an animation to get there arms like that and get everything like that?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#4 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#5 |
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Retired PR Developer
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Did you try applying the "skin" modifier and adding the bones and see if it is weighted right as he suggested? :P
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"Without geometry, life is pointless"
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#6 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#7 |
![]() Join Date: May 2009
Location: Midlands
Posts: 109
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Animations are quite simple, you firstly need to create a full Skelton with all the bones. Ie right hand bone, elbow, head, torso etc etc. Then you apply the vertexes to a specific bone. After that you can select the bone and rotate or play around with it and the vertexes that are apart of that bone will move along with it. It takes abit of playing around with to get used to it.
Anyway Im on my laptop at the moment, but I will go onto my modelling computer Ps. you may need to change the weight, try 0.5 or is it 1.0? To be honest its been a long time since ive done any animations but from what I can see the main problem your having there maybe from the set weight. |
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#8 |
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Retired PR Developer
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Well if he is going down that road he need to edit the envelope of all the bones as something is definitly f'd up. Essentially re-rigging/weighting the character, surely there must be an easier way to accomplish this. hmm. Will look into it tonight if I get time.
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"Without geometry, life is pointless"
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| model, question, rendering, soldier |
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