|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() |
what do i do when i use up all the 32 default numbers while using smoothing group?I have huge model that uses up more then 32 smoothing groups, How do i make that number larger?
|
|
|
|
|
|
#2 |
|
Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
|
Well seeing as your not going to run into having 32 different faces touching you shouldn't run out. If one part of your model has SG01 (smoothing group 01) and around back you have another SG01 as long as they do not share a common group you should be fine. Can you post any pics, that might help.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
|
|
|
|
|
|
#3 |
|
PR:BF2 Contributor
![]() |
You can put lots of faces with the same smoothing group as long as their not touching each other in any way.
I think. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#4 | |
|
PR:BF2 Developer
![]() |
Quote:
say the red line has SG01 on it and the blue has SG02 ___________________________________ Now see how the two red lines dont meet that means they can use the same SG. Wile the blue lines will use a diffrent SG. By doing it this way you have only use 2 SGs instead of using 4. Anyway Good luck with it. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
||
|
|
|
|
|
#5 |
|
Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
|
OH, well that doesnt work they needs at least three:
_____________________ If your red and blue are shared then another red will be shared. I might have your question wrong. Point being is you want two reds to have diffrent smoothing groups then they need to be more than two SM groups away or they will be sharing (Green). Think of it as it needs a two SM barrier away in order not to share Sm groups. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
|
|
|
Last edited by CodeRedFox; 05-06-2009 at 11:26 PM..
|
|
|
|
|
|
|
![]() |
| Tags |
| groups, help3ds, max, smoothing |
| Thread Tools | |
| Display Modes | |
|
|