project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 05-06-2009, 07:29 PM   #1
W3ird
Default [HELP]3Ds Max smoothing groups

what do i do when i use up all the 32 default numbers while using smoothing group?I have huge model that uses up more then 32 smoothing groups, How do i make that number larger?
W3ird is offline Reply With Quote
Old 05-06-2009, 07:42 PM   #2
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default re: [HELP]3Ds Max smoothing groups

Well seeing as your not going to run into having 32 different faces touching you shouldn't run out. If one part of your model has SG01 (smoothing group 01) and around back you have another SG01 as long as they do not share a common group you should be fine. Can you post any pics, that might help.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline Reply With Quote
Old 05-06-2009, 10:07 PM   #3
[R-CON]Tomato-Rifle
PR:BF2 Contributor

[R-CON]Tomato-Rifle's Avatar
Send a message via MSN to [R-CON]Tomato-Rifle Send a message via Skype™ to [R-CON]Tomato-Rifle
Default Re: [HELP]3Ds Max smoothing groups

You can put lots of faces with the same smoothing group as long as their not touching each other in any way.

I think.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Tomato-Rifle is offline Reply With Quote
Old 05-06-2009, 10:16 PM   #4
[R-DEV]Tonnie
PR:BF2 Developer

[R-DEV]Tonnie's Avatar
Default Re: [HELP]3Ds Max smoothing groups

Quote:
Originally Posted by Tomato_With_A_Rifle View Post
You can put lots of faces with the same smoothing group as long as their not touching each other in any way.

I think.
Thats correct heres a text example...

say the red line has SG01 on it and the blue has SG02

___________________________________
Now see how the two red lines dont meet that means they can use the same SG. Wile the blue lines will use a diffrent SG. By doing it this way you have only use 2 SGs instead of using 4.

Anyway Good luck with it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
[R-DEV]Tonnie is offline Reply With Quote
Old 05-06-2009, 10:22 PM   #5
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: [HELP]3Ds Max smoothing groups

OH, well that doesnt work they needs at least three:


_____________________

If your red and blue are shared then another red will be shared. I might have your question wrong. Point being is you want two reds to have diffrent smoothing groups then they need to be more than two SM groups away or they will be sharing (Green). Think of it as it needs a two SM barrier away in order not to share Sm groups.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Last edited by CodeRedFox; 05-06-2009 at 11:26 PM..
Reply With Quote
Reply


Tags
groups, help3ds, max, smoothing
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:33 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.