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#1 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 525
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Hi just been mucking about with a stryker just for a bit of experimenting imported it changed some of the LOD0 and tried to export it went through the creating .dat and .mat but didn't create a .con file. NO error messages.
it had its complete hieracy Is there anything special you need to do for exporting vehicles. any good tutorials to check out. for APC |
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#2 |
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PR Coder Team
![]() Join Date: Dec 2006
Posts: 281
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Who's stryker? How'd you get it? Your own model, or one ripped backwards out from BF2? Does it have textures? Are you sure the hierarchy is right?
More information is needed to help you figure out why it isn't exporting. I've exported a ton of vehicles, weapons and other odds and ends into BF2. There are all kinds of reasons why you don't get an export. Some are really obvious and some are not so obvious. However, in order to help, I need to know more about your vehicle. |
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#3 | |
![]() Join Date: Nov 2007
Location: hemel
Posts: 525
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Quote:
Hierarchy looks fine, Do I have to use batch export or just the ordinary export. | |
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#4 |
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Retired PR Developer
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try posting a screenshot of the hierarchy.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientMan says: give me a break, we're all not as l33t as you AncientMan says: jeez Tonnie says: well good at least you know it |
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#5 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 525
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Other than that have you got a 3dmax vehicle that i could have a muck about with. One that works. on export, a tracked one would be good. |
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#6 |
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Retired PR Developer
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At first glance i cant really see anything wrong with it but i dont know as much on exporting vehicles as i do on exporting weapons... maybe trahn_lee can help more then me.. I mean he is a monster when it comes to exports lol :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientMan says: give me a break, we're all not as l33t as you AncientMan says: jeez Tonnie says: well good at least you know it |
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#7 |
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PR:BF2 Contributor
![]() Join Date: May 2007
Posts: 133
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I think these lods should be linked under geom1
![]() And here's a vast collection of hierarchies: 3ds/gmax Model Hierarchy Collection (56k Warning) - Official BF Editor Forums |
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#8 |
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PR:BF2 Developer
![]() Join Date: May 2005
Location: CT, USA
Posts: 291
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you dont have any collision meshes. When you use the import tool it doesn't import the collisions as well.
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#9 |
![]() Join Date: Nov 2007
Location: hemel
Posts: 525
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Col's are located below LOD 0
All those are of the lower tree of Geom1 all ready Do you have to export as batch export? |
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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Last edited by smee; 05-10-2009 at 06:21 AM..
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#10 | |
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Retired PR Developer
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Quote:
Heres a screenie of my vehicles hierarchy may not be as detailed as the striker but see if it helps or not.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientMan says: give me a break, we're all not as l33t as you AncientMan says: jeez Tonnie says: well good at least you know it |
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