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Old 05-04-2009, 12:26 PM   #1
Supporting Member

smee's Avatar
Default [?] 3ds export vehicles

Hi just been mucking about with a stryker just for a bit of experimenting imported it changed some of the LOD0 and tried to export it went through the creating .dat and .mat but didn't create a .con file. NO error messages.

it had its complete hieracy

Is there anything special you need to do for exporting vehicles. any good tutorials to check out. for APC

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-04-2009, 01:52 PM   #2
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Default Re: [Question] 3ds export vehicles

Who's stryker? How'd you get it? Your own model, or one ripped backwards out from BF2? Does it have textures? Are you sure the hierarchy is right?

More information is needed to help you figure out why it isn't exporting. I've exported a ton of vehicles, weapons and other odds and ends into BF2. There are all kinds of reasons why you don't get an export.

Some are really obvious and some are not so obvious. However, in order to help, I need to know more about your vehicle.
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Old 05-04-2009, 02:52 PM   #3
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Default Re: [Question] 3ds export vehicles

Quote:
Originally Posted by [R-DEV]TrahnLee View Post
Who's stryker? How'd you get it? Your own model, or one ripped backwards out from BF2? Does it have textures? Are you sure the hierarchy is right?

More information is needed to help you figure out why it isn't exporting. I've exported a ton of vehicles, weapons and other odds and ends into BF2. There are all kinds of reasons why you don't get an export.

Some are really obvious and some are not so obvious. However, in order to help, I need to know more about your vehicle.
PR's usapc_stryker . Imported into 3dsMax verison 9 using POE2 tools have assigned the textures on the LOD0

Hierarchy looks fine,

Do I have to use batch export or just the ordinary export.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-04-2009, 10:35 PM   #4
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Default Re: [Question] 3ds export vehicles

try posting a screenshot of the hierarchy.


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Old 05-05-2009, 06:07 AM   #5
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Default Re: [Question] 3ds export vehicles



Other than that have you got a 3dmax vehicle that i could have a muck about with. One that works. on export, a tracked one would be good.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 05-09-2009, 10:40 PM   #6
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Default Re: [Question] 3ds export vehicles

At first glance i cant really see anything wrong with it but i dont know as much on exporting vehicles as i do on exporting weapons... maybe trahn_lee can help more then me.. I mean he is a monster when it comes to exports lol :P


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Old 05-09-2009, 11:05 PM   #7
PR:BF2 Contributor
Default Re: [Question] 3ds export vehicles

I think these lods should be linked under geom1


And here's a vast collection of hierarchies: 3ds/gmax Model Hierarchy Collection (56k Warning) - Official BF Editor Forums


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Old 05-09-2009, 11:06 PM   #8
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Default Re: [Question] 3ds export vehicles

you dont have any collision meshes. When you use the import tool it doesn't import the collisions as well.


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Old 05-10-2009, 06:11 AM   #9
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Default Re: [Question] 3ds export vehicles

Col's are located below LOD 0

All those are of the lower tree of Geom1 all ready

Do you have to export as batch export?

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Last edited by smee; 05-10-2009 at 06:21 AM..
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Old 05-10-2009, 08:58 AM   #10
Retired PR Developer

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Default Re: [Question] 3ds export vehicles

Quote:
Originally Posted by smee View Post
Col's are located below LOD 0

All those are of the lower tree of Geom1 all ready

Do you have to export as batch export?
You shouldnt need to i donno about how batch exports work but i have exported some vehicles before and i all ways just used the normal exporter... Maybe try giving [R-DEV]Trahn_lee a pm or something to see if he can help.

Heres a screenie of my vehicles hierarchy may not be as detailed as the striker but see if it helps or not.


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