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Old 04-28-2009, 05:23 PM   #1
ice_killer

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Default [?] lightmapping 3D MAX 9 placing and scaling statics ....

hey guys,


been a while tongue.gif


im busy whit making lightmaps for the Dutch armed forces, for PR (finely a dutch mod laugh.gif )

so im following 1/2hawk tut, it is realy help full BUT once ive imported my static objects .con i get this :


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Old 04-28-2009, 05:27 PM   #2
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

Someone drop a nuke? Not sure what to say but it's an interesting look


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Biggest time killer :P

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Old 04-28-2009, 05:33 PM   #3
[R-DEV]Rhino
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

set your units up correctly as per hawk's tut....


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Old 04-28-2009, 06:47 PM   #4
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

i got stuck on that tut and decided to use editor instead
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Old 04-29-2009, 02:11 PM   #5
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

Quote:
Originally Posted by [R-DEV]Rhino View Post
set your units up correctly as per hawk's tut....
tbh i did ...

1 unit = 1"
...

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Old 04-29-2009, 03:04 PM   #6
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

erm a restart and Generic Units can do magic thanks for the tip Rhino

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Old 04-30-2009, 04:29 AM   #7
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

mmm, some how some part where never loaded in 3d max ... , so i have now a level that is for 50% lightmapped

o btw a great tools comes whit the POE tools ive used that 1 (had a proper set up ) and youre right 1/2 its saves lots of time onle need to fix the not loading error and then re-lightmap all

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Old 04-30-2009, 04:40 AM   #8
[R-DEV]Rhino
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

most likley because 1/2 your objects are vbf2... if you read the tut it dose tell you to extract ALL of the objects into the objects folder, any objects in any other mods or that are zipped up will not be found by the import script....


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Old 04-30-2009, 05:06 AM   #9
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Default Re: lightmapping 3D MAX 9 placing and scaling statics ....

well Raid At Dawn uses almost 100% pr stuff o.O ill re unzi pall the stuff and retry (god im happy max dos it a lot faster then the Bfeditor

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