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#1 |
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hey guys,
been a while tongue.gif im busy whit making lightmaps for the Dutch armed forces, for PR (finely a dutch mod laugh.gif ) so im following 1/2hawk tut, it is realy help full BUT once ive imported my static objects .con i get this :
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#2 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Someone drop a nuke? Not sure what to say but it's an interesting look
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
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PR Mapper Team
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set your units up correctly as per hawk's tut....
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#4 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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i got stuck on that tut and decided to use editor instead
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#5 |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#6 |
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erm a restart and Generic Units can do magic
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#7 |
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mmm, some how some part where never loaded in 3d max ...
o btw a great tools comes whit the POE tools |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#8 |
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PR Mapper Team
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most likley because 1/2 your objects are vbf2... if you read the tut it dose tell you to extract ALL of the objects into the objects folder, any objects in any other mods or that are zipped up will not be found by the import script....
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#9 |
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well Raid At Dawn uses almost 100% pr stuff o.O ill re unzi pall the stuff and retry (god im happy max dos it a lot faster then the Bfeditor
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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| Tags |
| lightmapping, max, placing, scaling, statics |
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