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#21 | ||||||
![]() Join Date: Jan 2009
Posts: 704
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I see a few problems with your design plan and models. The T85 shouldn't be used as the T91 is replacing it and PR takes place in the future, conventional armies with vintage 1980's equipment is bad. Yea I'll go with the team work but ... Your weapon model seems a bit low poly, it looks more like a vBF2 M4 than a PR M4. Quote:
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#22 |
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Are the Taiwanese keeping in mind that the audience is international focused? Caus from your responces i more or less understand that your making a mod by Taiwanese, "for Taiwanese". Now theres nothing wrong with that, however if it is incorperated into the main body of PR, you would want to have a bit more of an international focus?
id love to see the taiwanese ingame, so i hope you lot sort your things out get a good solid team together make some awefully sweet sollid moddels. best of luck and all that. [(oh god was i on a roll in that one lol.) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. #49 - Most viewed (today) Reporter of the Netherlands #6 - Most viewed (today) - Reporter of the Netherlands #63 - Most viewed (This week) - Reporter of the Netherlands #58 - Most viewed (This Month) - Reporter of the Netherlands |
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#23 |
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Retired PR Developer
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I believe that KP has some T models laying around. I recommend either those or using PR's current AR-15 base to keep things consistant and up to quality if this is going anywhere.
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"Without geometry, life is pointless"
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#24 | |
![]() Join Date: Jan 2009
Posts: 704
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Please answer it to make it happy | |
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#25 |
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you know, the USMC could be used as a placeholder if any taiwan maps get finished before the taiwan faction is finished. it wouldnt be totally unrealistic to have the USMC fighting the PLA in taiwan, if i remember correctly the US has a defence pact with taiwan and is bound by law to defend the island if china invades. or you could even make straight up usmc vs pla maps based in taiwan too.
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known in-game as BOOMSNAPP
' To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 | |
![]() Join Date: Jan 2009
Posts: 704
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#27 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 |
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PR:BF2 Developer
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Done some googling and found these correct me if any are not the taiwan armed forces... Anyway i can do the soldier and kit textures for this if you like.
EDIT: Major WIP
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by [R-DEV]Tonnie; 04-29-2009 at 03:52 AM..
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#29 |
![]() Join Date: Jul 2008
Posts: 15
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I think he had no offense. I know that, we are just sort of excited
---------------------- Now we have some vehicles and gun models are near to completed or half-finished, but not make it public yet, like.... T91, M60A3, T65K2, aav-7, CM-32, M2000 ... and some constructions (I'll post the models later) Another good news is that some vehicles like F16, AH64D, AH-1Z, UH-1N, CH-47SD etc could derive form PR, we could just re-skin it. Our recent team members incloud 4 modeling, 1 coding, 1 map making, 1 pattern --------------------------------- Maybe we could start fast! What we need to do now is to recruit more people in this thread ? |
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#30 | |
![]() Join Date: Jul 2008
Posts: 15
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The soldiers in picture are special ops. The common soldier is looks more like these guys..(marine corps). ![]() Actually, I have some "half-finished" soldier skins, I will post it later too. | |
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Last edited by EricHsuTW; 04-29-2009 at 11:58 PM..
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| Tags |
| armed, china, faction, forces, proposal, republic, taiwan |
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