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#31 |
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PR Operations Management
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Naa, it's fine, not worth the effort of redoing the font imo, you should see the BF2 fonts in comparison
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#32 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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priby.m@gmail
should work now. |
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#33 |
![]() Join Date: Sep 2008
Location: Somwhere on Earth, in France, I think
Posts: 71
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ok, so now I have started modifying the pr.utxt,but cant manage to update the online file. Thus, I was wondering if anyone with a bit of spare time would mind writing a quick tutorial about using tortoise SVN (download/modify/update) as it would probably help some people (including myself)
Sorry for the bother, but I cant make heads nor tails of the help file, Chargat. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. KT-Adriaan, in a cod4 game : "hail autobalance for change" |
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#34 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. xfire->paulpl1 |
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#35 | |
![]() Join Date: Sep 2008
Location: Somwhere on Earth, in France, I think
Posts: 71
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Quote:
Thanks | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. KT-Adriaan, in a cod4 game : "hail autobalance for change" |
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#36 |
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PR Developer
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db, got anyone for the Dutch yet? If not, I can do this.
Edit: got added by AncientMan, will work on this. |
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Last edited by [R-DEV]AfterDune; 04-28-2009 at 07:18 AM..
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#37 |
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PR Operations Management
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Some feedback for the Polish and Russian guys
Polish. I did some more work on the fonts, they look much better now. There is a few slight tweaks that need to be done, as well as you needing to finish your translation etc.. Slightly long text in the 3rd text area, doesn't really matter that much http://realitymodfiles.com/ancient/l...on/polish1.jpg Server Info button is a bit long, needs to be cut back in length to about where the E is, since it is cut off a bit more in 800x600. Maybe just "INFO" or something. http://realitymodfiles.com/ancient/l...on/polish2.jpg Slightly long text on the commo rose http://realitymodfiles.com/ancient/l...on/polish3.jpg http://realitymodfiles.com/ancient/l...on/polish4.jpg Here is a problem with the PYTHON strings in prmessages.utxt. Db said don't put "weird" characters in it, since it will screw up and not show them. I'm going to go one step further and say don't translate the PYTHON messages all together, since they will only show on servers with the python language changed from the default English (server side setting, not client side). So, on pretty much all servers, they will show English anyway. So, I think it will be best if all languages don't translate the PYTHON messages. http://realitymodfiles.com/ancient/l...on/polish5.jpg GIVE UP / CALL MEDIC button is too long, maybe just keep it as GIVE UP since that is more important? http://realitymodfiles.com/ancient/l...on/polish6.jpg Alright, now for Russian. Create local button is too long. http://realitymodfiles.com/ancient/l...n/russian1.jpg Same with the Server Info button http://realitymodfiles.com/ancient/l...n/russian2.jpg Insurgent team name up the top left is too long, though you need to finish the translation, you might already know this http://realitymodfiles.com/ancient/l...n/russian3.jpg Same problem as the Polish with the PYTHON text, as I said before, I wouldn't translate this http://realitymodfiles.com/ancient/l...n/russian4.jpg In 800x600, more text needs trimming if possible. If you can't trim it anymore, I wouldn't worry about it that much, people need to start playing in a higher resolution anyway http://realitymodfiles.com/ancient/l...n/russian5.jpg That's about all I had time to check, I didn't check the right click menu's on the map, forgot about them, but yeah, they're looking good, just need polishing Just to reiterate if you skipped all this, I wouldn't worry about translating the PYTHON_ strings in prmessages.utxt, since it only would only show on servers that change their message language (it's a server side setting, not a client side setting). That, and non english characters can really screw it up |
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#38 |
![]() Join Date: Feb 2008
Posts: 2,239
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GoreZiad - Danish. AncientMan I'll PM you, need to get æ, ø and å working in the game.
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#39 | |
![]() Join Date: Jun 2008
Location: Vadsø
Posts: 1,168
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GoreZiad, look here:
That should help you, thoguh I'm not sure if I understood it correctly Quote:
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#40 |
![]() Join Date: Feb 2008
Posts: 2,239
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