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Old 04-27-2009, 05:28 AM   #31
[R-DEV]AncientMan
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Default Re: Help translate PR HUD strings and messages

Naa, it's fine, not worth the effort of redoing the font imo, you should see the BF2 fonts in comparison . Anyway, that's the 800x600 font, the font for 1024x768 and above is sized correctly, and the text is still cut off in the same place.


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Old 04-27-2009, 10:20 AM   #32
Priby

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Default Re: Help translate PR HUD strings and messages

priby.m@gmail

should work now.


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Old 04-27-2009, 03:47 PM   #33
chargat

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Default Re: Help translate PR HUD strings and messages

ok, so now I have started modifying the pr.utxt,but cant manage to update the online file. Thus, I was wondering if anyone with a bit of spare time would mind writing a quick tutorial about using tortoise SVN (download/modify/update) as it would probably help some people (including myself)

Sorry for the bother, but I cant make heads nor tails of the help file,
Chargat.


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Old 04-27-2009, 03:55 PM   #34
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Default Re: Help translate PR HUD strings and messages

... 1st page
http://www.realitymod.com/forum/f66-...ml#post1003191


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Old 04-27-2009, 04:01 PM   #35
chargat

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Default Re: Help translate PR HUD strings and messages

Quote:
Originally Posted by PaulPL1 View Post
***feels dumb***
Thanks


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Old 04-28-2009, 02:35 AM   #36
[R-DEV]AfterDune
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Default Re: Help translate PR HUD strings and messages

db, got anyone for the Dutch yet? If not, I can do this.

Edit: got added by AncientMan, will work on this.


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Last edited by [R-DEV]AfterDune; 04-28-2009 at 07:18 AM..
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Old 04-28-2009, 08:39 AM   #37
[R-DEV]AncientMan
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Default Re: Help translate PR HUD strings and messages

Some feedback for the Polish and Russian guys .

Polish. I did some more work on the fonts, they look much better now. There is a few slight tweaks that need to be done, as well as you needing to finish your translation etc..

Slightly long text in the 3rd text area, doesn't really matter that much
http://realitymodfiles.com/ancient/l...on/polish1.jpg

Server Info button is a bit long, needs to be cut back in length to about where the E is, since it is cut off a bit more in 800x600. Maybe just "INFO" or something.
http://realitymodfiles.com/ancient/l...on/polish2.jpg

Slightly long text on the commo rose
http://realitymodfiles.com/ancient/l...on/polish3.jpg
http://realitymodfiles.com/ancient/l...on/polish4.jpg

Here is a problem with the PYTHON strings in prmessages.utxt. Db said don't put "weird" characters in it, since it will screw up and not show them. I'm going to go one step further and say don't translate the PYTHON messages all together, since they will only show on servers with the python language changed from the default English (server side setting, not client side). So, on pretty much all servers, they will show English anyway. So, I think it will be best if all languages don't translate the PYTHON messages.
http://realitymodfiles.com/ancient/l...on/polish5.jpg

GIVE UP / CALL MEDIC button is too long, maybe just keep it as GIVE UP since that is more important?
http://realitymodfiles.com/ancient/l...on/polish6.jpg


Alright, now for Russian.

Create local button is too long.
http://realitymodfiles.com/ancient/l...n/russian1.jpg

Same with the Server Info button
http://realitymodfiles.com/ancient/l...n/russian2.jpg

Insurgent team name up the top left is too long, though you need to finish the translation, you might already know this
http://realitymodfiles.com/ancient/l...n/russian3.jpg

Same problem as the Polish with the PYTHON text, as I said before, I wouldn't translate this
http://realitymodfiles.com/ancient/l...n/russian4.jpg

In 800x600, more text needs trimming if possible. If you can't trim it anymore, I wouldn't worry about it that much, people need to start playing in a higher resolution anyway
http://realitymodfiles.com/ancient/l...n/russian5.jpg


That's about all I had time to check, I didn't check the right click menu's on the map, forgot about them, but yeah, they're looking good, just need polishing . Haven't seen much happening from the other languages, so I haven't checked them out or made any custom fonts if needed.

Just to reiterate if you skipped all this, I wouldn't worry about translating the PYTHON_ strings in prmessages.utxt, since it only would only show on servers that change their message language (it's a server side setting, not a client side setting). That, and non english characters can really screw it up .


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Old 04-28-2009, 09:22 AM   #38
GoreZiad
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Default Re: Help translate PR HUD strings and messages

GoreZiad - Danish. AncientMan I'll PM you, need to get æ, ø and å working in the game.


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Old 04-28-2009, 10:14 AM   #39
HeXeY
Default Re: Help translate PR HUD strings and messages

GoreZiad, look here:
That should help you, thoguh I'm not sure if I understood it correctly

Quote:
Originally Posted by [R-DEV]AncientMan View Post
Alright, to make things easier for me . If you need custom fonts, download BMFont, then choose a decent font (thin and bold for the menu for example), select ONLY the letters that you use in your localisation, not every single letter in your alphabet if it's not needed, we don't want to go adding 500mb to PR . Then, save configuration as, upload the .bmfc font somewhere, and PM me the link AS WELL AS the name of the font you used, and if it's a custom font, where to download it from .

You probably won't be able to test the changes in the menu yourself in 0.85, since the localisation id's did change a fair bit in 0.86. If you need it tested, you could also PM me and I guess I can check it out and send you back some pics.

You translate everything on the right, the stuff on the left is the localisation id/reference for PR to use, you don't touch that at all.

Another side note, PLEASE try and make your translated strings fit where they're supposed to go, don't have them overlapping the sides. If you need to name it something else to make the name smaller, so be it. You don't need to do a 1:1 translation. IE, instead of "PLACE RALLY POINT", if the translation doesn't fit, just do "PLACE RALLY" or something similar.


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Old 04-28-2009, 01:44 PM   #40
GoreZiad
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Default Re: Help translate PR HUD strings and messages

Quote:
Originally Posted by HeXeY View Post
I'm not sure if I understood it correctly
Ditto


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