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Old 04-16-2009, 05:29 PM   #61
CallMeSnowflake

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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Quote:
Originally Posted by Cpt. Trips View Post
Fire Control System
Basically all the radar/lock on perks the aircraft are getting for the tanks.
I don't mind it on aircraft at all, I'm not sure how I feel about it on tanks. I do love the missile deviation though. All of the aircraft changes I find pretty nice, though, based on what I've heard about the AAV balance.
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Old 04-16-2009, 05:43 PM   #62
Zimmer
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Quote:
Originally Posted by Nemus View Post
A medic is vulnerable to armor.
Give him antiarmor capabilities is a solution?
I know that IRL when a SAM is improved then the plane's antimeters are improved after some time.
But here we have a game. And the basic rule is teamwork.
And to keep the teamwork we must keep a balance.
A>B>C>A etc
My point is that if you think the planes are too vulnerable to AA then improve the AA killer not the plane. Otherwise you destroy balance in game.
AA has a 2.5km engagment lenght with the radar(AA rockets the machine gun was 1.2km), helos have 2km. Thats tweaked in CA (alex tolled me that.)

Tanks can fire better with the lock on, but the rounds dont bend and twist alot so you have to be nearly on target after how long away you are.

Medics dont have AT's in realy life so they cant defend themself without the HAT, tank or air.

But air dont get a lock on after 2,5 seconds after the missile is launched(in PR now)

And to just say that I am a inf ground whore I never go for the Helo/jet on MP and I like INF more then any other role. But I have played now for 1 and a half year started sepember 2007 and I can nearly count on one of my hands how many times I have been killed by air.

Besides its tanks who will suffer most and should from now on have a dedicated AA vehicle to kill threaths.

Quote:
Originally Posted by CallMeSnowflake View Post
I don't mind it on aircraft at all, I'm not sure how I feel about it on tanks. I do love the missile deviation though. All of the aircraft changes I find pretty nice, though, based on what I've heard about the AAV balance.
From what I have seen the Lock on isnt bad its just a balance for no stabilization, and you wont see sabot rounds turning 90 degrees maybe 1-3 degrees if I have understood correctly.
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Old 04-16-2009, 05:49 PM   #63
Alex6714

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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

AA cannons also lock onto the target, although there is a passive mode to be uber ninja surprise.

The point is, both require teamwork now, not one overly so and the other pointyclicky, and the teamwork is I guess more focused around the vehicles themselves. Convoys of AA protected tanks, flights of aircraft with 1 or more wingmen, for example one searching, one attacking the target.

That said inf still play an important role, but are probably left of other maps later on if you want only infantry focused action.

The tank locking is kind of their to simulate targeting systems and the lack of full stabilisation so you can shoot on the move. Same as aircraft really, although most things in real life can track the target anyway.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 04-16-2009, 07:27 PM   #64
[R-MOD]Mongolian_dude
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

HOLEY BAJEEBAHZ

Im sure most of the stuff seen there has a place in PR. Not just the additional gadgets, but more fundamental things such as aHUD that you can actually see and missiles for 2 Seater Strike/fighters that well...you can use!
Also, the changes for the unguided rockets is almost a must, as it would result in less and more realistically effective CAS in PR.


If you guys want to see the Sea King in flight, pause the second Vid at 04:12.

Defineto DLing that mod


...mongol...

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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Old 04-16-2009, 07:41 PM   #65
IAJTHOMAS

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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Be interesting to see how this will fit in to size of maps we have in PR. The jets have always felt cramped even on the 4k maps.


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Old 04-16-2009, 07:45 PM   #66
McBumLuv

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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Ha, mongol, you like the Sea King too? I'm still not sure how Cas was able to include it in the vid, but anyone else wondering, I must say it's still quite a WIP


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Old 04-16-2009, 09:35 PM   #67
Kirra
Default Re: PR combined Arms ? A mod for a mod ? wtf !?

I don't understand how people say that these changes are controversial or whatever... If your AA goes down, your team will get raped. But stand understandable right? Just like Qwai, if your TOW humvees go down, your team will get some lovemaking in the bum. That's how it should be IMO.
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Old 04-16-2009, 09:45 PM   #68
[R-MOD]Mongolian_dude
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Im VERY much interested in the changes to the AA/AAA/AAVs. Alex/117, got any vids 'n pics?

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Old 04-16-2009, 09:52 PM   #69
[R-DEV]crazy11
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

All the AA/AAA/AAVs are all the same models with different code and realistic weapon loadouts.


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Old 04-16-2009, 10:55 PM   #70
CAS_117
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
Im VERY much interested in the changes to the AA/AAA/AAVs. Alex/117, got any vids 'n pics?

...mongol...
We're probably going to start working on the AA promo this weekend depending on my study habits and sleep cycle.
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