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Old 04-16-2009, 12:20 AM   #31
PR Technician

[R-COM]SocketMan's Avatar
Default Re: PR combined Arms ? A mod for a mod ? wtf !?

I think of it as the opposite of "skirmish" mode.Instead of no assets,small maps and only a few people -you get lot's of assets,big maps with large viewing distance
(2km ?) and 64 people of course.
Not to mention all work to make the assets look more like RL counter parts.
I have tried it in game (alone),not just watching the videos.


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Old 04-16-2009, 12:20 AM   #32

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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Quote:
Originally Posted by Cassius View Post
"a mod for a mod" why not ? PR changed so much more beyond what other mods did. Why not take the deviation etc. and reskin PR to whatever you want, like a vietnam mod and what not.
Well PR SP is pretty much a mod for a mod.
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Old 04-16-2009, 12:26 AM   #33
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Ye it's been in testing for a while now. And it's fun

Plus the FCS for tanks is nice also


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Old 04-16-2009, 02:57 AM   #34
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Hopefully it will be a place to both test new concepts for PR and a place where people can vent their "I really want to go have an epic tank battle" or get revenge on the pilots with a little thing we like to call AA with radar... (ie kill jets from 3km away)
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Old 04-16-2009, 09:33 AM   #35
Default Re: PR combined Arms ? A mod for a mod ? wtf !?

I don't care about all that fancy pancy weaponary.. I would just like to see that wake island map in the future in PR. That is if it's proberly balanced of course.


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Old 04-16-2009, 09:57 AM   #36
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

I dont see why it will be hard for the air assets to get a little love I mean right now its impossible to do anything in the air because of AA. Sure the AA is realistic, but shouldnt air assets be to? I am no air whore or assets whore I usually play INF, but with the theme around AA and air, I feel that when you have done A you should do B to not just one of them.
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Old 04-16-2009, 10:02 AM   #37

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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

I really want the top down rocket, actually it's extremely important in PR.

The lock on thingy in jets are.. Well, i don't know. If a second pilot is using it, i guess it's okay.

But if it's all just one player then it's bullshit. It's also impossible to hit anything while you are in a two seat jet (as the second gunner seat)
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Old 04-16-2009, 10:46 AM   #38
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Quote:
Originally Posted by Killarfromduty View Post
I really want the top down rocket, actually it's extremely important in PR.
Why? Why is it extremely important to PR? I know it realistic and tanks have weak armour on the turret but what does it EXTREMELY important?


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Old 04-16-2009, 11:36 AM   #39
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Quote:
Originally Posted by Spaz View Post
Why? Why is it extremely important to PR? I know it realistic and tanks have weak armour on the turret but what does it EXTREMELY important?
Because it could give infantry a valuable tool to use against armor that actually exists irl (the shoulder fired version at least)

Quote:
Originally Posted by Sgt. Mahi View Post
I would just like to see that wake island map in the future in PR. That is if it's proberly balanced of course.
FYI for those who dont know. That wake island map is called seethed waters, and it is a functional 8km * 8km map where the jets can land on the aircraft carrier conventionally (Its actually quite hard to do and take a bit of practice).
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Old 04-16-2009, 12:31 PM   #40
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Default Re: PR combined Arms ? A mod for a mod ? wtf !?

Well it looks nice, a mod itself however leads to one conclusion: It'll be a mod for pilots. They'll have hell of a fun flying and bombing and other players will have to act as their moving ground targets. Unless, of course, I'm just an ignorant and havent digg enough to see the other side of Combined Arms mod.

Good luck, however - new HUDs are looking beautiful.


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