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#31 |
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PR Technician
![]() Join Date: Mar 2007
Location: Golden Camel Land
Posts: 1,448
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I think of it as the opposite of "skirmish" mode.Instead of no assets,small maps and only a few people -you get lot's of assets,big maps with large viewing distance
(2km ?) and 64 people of course. Not to mention all work to make the assets look more like RL counter parts. I have tried it in game (alone),not just watching the videos. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#32 |
![]() Join Date: Jun 2007
Posts: 1,756
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#33 |
![]() Join Date: Jun 2008
Location: Illinois
Posts: 1,042
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Ye it's been in testing for a while now. And it's fun
Plus the FCS for tanks is nice also |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [RT]Fighter139 Jesus fuckin christ, Dunehunter will feel my wrath [R-DEV]Dunehunter Nope, sorry, didn't really feel it. |
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Last edited by FuzzySquirrel; 04-16-2009 at 12:33 AM..
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#34 |
![]() Join Date: Feb 2009
Location: Upstate NY
Posts: 414
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Hopefully it will be a place to both test new concepts for PR and a place where people can vent their "I really want to go have an epic tank battle" or get revenge on the pilots with a little thing we like to call AA with radar... (ie kill jets from 3km away)
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#35 |
![]() Join Date: Mar 2008
Location: Copenhagen, Denmark
Posts: 271
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I don't care about all that fancy pancy weaponary.. I would just like to see that wake island map in the future in PR. That is if it's proberly balanced of course.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -------------------------------GET SOME!!!---------------------------------
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#36 |
![]() Join Date: Jan 2008
Location: vestful?
Posts: 1,340
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I dont see why it will be hard for the air assets to get a little love I mean right now its impossible to do anything in the air because of AA. Sure the AA is realistic, but shouldnt air assets be to? I am no air whore or assets whore I usually play INF, but with the theme around AA and air, I feel that when you have done A you should do B to not just one of them.
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#37 |
![]() Join Date: Jan 2009
Posts: 24
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I really want the top down rocket, actually it's extremely important in PR.
The lock on thingy in jets are.. Well, i don't know. If a second pilot is using it, i guess it's okay. But if it's all just one player then it's bullshit. It's also impossible to hit anything while you are in a two seat jet (as the second gunner seat) |
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#38 |
![]() Join Date: Jun 2006
Location: Skellefteċ|Sweden
Posts: 4,202
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Scot:"your still the sexiest swede man I have seen" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#39 | |
![]() Join Date: Feb 2009
Location: Upstate NY
Posts: 414
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Quote:
FYI for those who dont know. That wake island map is called seethed waters, and it is a functional 8km * 8km map where the jets can land on the aircraft carrier conventionally (Its actually quite hard to do and take a bit of practice). | |
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#40 |
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Well it looks nice, a mod itself however leads to one conclusion: It'll be a mod for pilots. They'll have hell of a fun flying and bombing and other players will have to act as their moving ground targets. Unless, of course, I'm just an ignorant and havent digg enough to see the other side of Combined Arms mod.
Good luck, however - new HUDs are looking beautiful. |
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| arms, combined, guide, minimod, minimodpr, mod, wtf |
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