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Old 01-01-2010, 08:14 PM   #161
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by Snazz View Post
Yeah theres a lot of things in CA I'd be happy to see integrated into mainstream PR, but I'm not keen on all of it.

The marginalization of technical skill is something I disapprove of fundamentally. I feel tactical skill is already well rewarded in unison, increasing it's value further should not require dumbing down the technical aspect.

I have a strong distaste towards any form of lock-on weapons in gaming, which I've developed since BFV. So naturally I'm not enthusiastic about them becoming even more prevalent.

I understand the desire to better represent the real life capabilities of the assets, but because the maps are far too small for the weapon system ranges it just seems cheap.
Play CA, then come back to say that CA marginalizes technical skill too much.
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Old 01-01-2010, 09:26 PM   #162
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Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by Hunt3r View Post
Play CA, then come back to say that CA marginalizes technical skill too much.
I've already been playing around with CA offline, very little to no people play it on line regularly so I can't experience proper game play.

However the marginalization is obvious enough to me personally just from the increase of lock-on weapons.

Oh and the fact marginalizing technical skill is the first stated goal in the CA overview:
Quote:
The overall theme of CA 1.0 is "Tactical Skill", as opposed to "Technical Skill". The automation of targeting for most vehicles has resulted in the marginalization of the individual player's ability to aim and dominate with personal skill. Subsequently emphasis has shifted toward the player's ability to function in a unit, and most importantly, on the unit commander's ability to lead.
Overview
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Old 01-02-2010, 12:42 AM   #163
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by Snazz View Post
I've already been playing around with CA offline, very little to no people play it on line regularly so I can't experience proper game play.

However the marginalization is obvious enough to me personally just from the increase of lock-on weapons.

Oh and the fact marginalizing technical skill is the first stated goal in the CA overview:

Overview
Yes, marginalizing technical skill where realistic is a goal of CA. If you'd like to play online, there should be a new version and a gametest tomorrow. Talk with CAS if you want to find out when.

In some ways technical skill is increased, with the addition of bullet drop and the fact that now you must process information much quicker. Sure, it's true that tank combat is much deadlier and faster, but you now must use WASD to move your turret.
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Old 01-02-2010, 01:48 AM   #164
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Default Re: [Mini-mod] Combined Arms

Please don't use the Filefront links for now, use the 10th community ones. To put it bluntly; the Filefront links are more f'd up then the folks in this video...

http://www.youtube.com/watch?v=gIjBIZBzRrs

(skip to 2:17)

Regardless 0.999 (aka the last content build) will be out shortly and the links for that will be fresh.


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"Paying for it is an issue of ethics to me; if I could torrent a membership to Tactical Gamer I would..."
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Old 02-08-2010, 10:24 PM   #165
Default Re: [Mini-mod] Combined Arms

Thank you for including a way to manually install CA
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Last edited by Frostaholic; 02-08-2010 at 10:36 PM..
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Old 02-08-2010, 11:10 PM   #166
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Default Re: [Mini-mod] Combined Arms

Yeah I do it because of all the problems we've had in the past with installers. We have a lot less issues with it nowadays but even if so I still think including it remains a good idea.

On another note if you have installed PR 0.9090 you wont even be able to play currently, but not to fret we are working on compatibility now.


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