project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 12-30-2009, 07:41 AM   #151
Herbiie

Herbiie's Avatar
Default Re: [Mini-mod] Combined Arms

Hey,

Most of the changes seem to be for aircraft so Tbh don't matter much Especially the jets & attack helis.

Also mine won't install :S it keeps saying "The cabindet file 'disk1.cab' required for the installation is corrupt and cannot be used. This could indicate a network error, and error reading from the CD-ROM, or a problem with this package." and I can either Retry (in which case it pops up again after 5 seconds) Ignore (Which closes the install) or Cancel (which, surprisingly, cancels it)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Herbiie is offline Reply With Quote
Old 12-30-2009, 08:16 AM   #152
Alex6714

Alex6714's Avatar
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by Herbiie View Post
Hey,

Most of the changes seem to be for aircraft so Tbh don't matter much Especially the jets & attack helis.
Which are in fact the most important and necessary changes.

It sounds like you have a corrupt download if you have tried the usual run as admin etc.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline Reply With Quote
Old 12-30-2009, 08:34 AM   #153
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by Herbiie View Post
Hey,

Most of the changes seem to be for aircraft so Tbh don't matter much Especially the jets & attack helis.
useless comment is useless

karbala, muttrah, barracuda, kashan, qinling, archer

all these maps use, if not rely on air power, so yes it does matter if aircraft can be made better/more realistic within the confines of this engine.

also, CAs changes are also for a whole range of game elements outside of aircraft

not all are good, alot are great.

I recommend you redownload as it sounds like a corrupted download, what mirror did you use?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 12-30-2009, 10:32 AM   #154
Herbiie

Herbiie's Avatar
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by [R-CON]Rudd View Post
I recommend you redownload as it sounds like a corrupted download, what mirror did you use?
I used FIle Front - and I saw in the forums that that one was corrupted, now downloading with Mega Upload

Also More players play as Infantry than in the Air, and also there are only 2 maps with jets on, and only 4 or 5 with attack helis on.

Karbala doesn't rely on air power one bit - there's 2 LBs which get shot down immediately (usually).


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Herbiie is offline Reply With Quote
Old 12-30-2009, 11:41 AM   #155
IronTaxi
Mapping Manager

IronTaxi's Avatar
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by Snazz View Post
I can't get over how much better the Huey is to fly in CA, I can already see it reducing the amount of deaths due to it's smooth, predictable, forgiving handling.

No more of this slightly-banked and now suddenly plummeting towards the ground stuff.
I've too have never quite understood the mentality of making the helis as hard to fly as they are. I used to enjoy ferrying troops and what not. I'd be very hesitant to grab any air assets now a days.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
IronTaxi is offline Reply With Quote
Old 12-30-2009, 12:08 PM   #156
CanuckCommander

CanuckCommander's Avatar
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
I've too have never quite understood the mentality of making the helis as hard to fly as they are. I used to enjoy ferrying troops and what not. I'd be very hesitant to grab any air assets now a days.
You're a DEV. Make something happen. :P

Lol. Seriously though, I don't see why the PR team can't adopt the new aircraft physics of fixed and rotar wings from CA because the changes were done by essentially the same people who originally made the aircraft in PR right now. If my information is correct, if CAS117 had not changed the jet physics in PR in around .6 ( I believe), we would probably still have flying mechanics like what people have in BF2. Consequently, if CA is an updated version of what CAS117 thinks is more accurately portrayed physics of jets, then I don't see a reason not to use the new changes. It's like people are refusing to get a free update to a newer and better version of a great software IMHO.
CanuckCommander is offline
Last edited by CanuckCommander; 12-30-2009 at 02:59 PM..
Reply With Quote
Old 12-30-2009, 12:10 PM   #157
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Mini-mod] Combined Arms

while I agree with you canuck that there are certain aspects of CA that should be implemented in PR post haste, do remember that the PR DEVs are working flat out on PR 0.9 atm, litterally I'm astounded by the amount of work that goes on behind the scenes, so much time and effort. I hope someone can find a quiet moment to put some of this in to PR.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 12-30-2009, 12:17 PM   #158
CanuckCommander

CanuckCommander's Avatar
Default Re: [Mini-mod] Combined Arms

Quote:
Originally Posted by [R-CON]Rudd View Post
while I agree with you canuck that there are certain aspects of CA that should be implemented in PR post haste, do remember that the PR DEVs are working flat out on PR 0.9 atm, litterally I'm astounded by the amount of work that goes on behind the scenes, so much time and effort. I hope someone can find a quiet moment to put some of this in to PR.
Really? I thought all they did was hookers and blow. lol jk

R-CON probably see more of the behind the scenes action, but I was a tester once and I had to get a new version almost every week at one point, so yea I understand that a lot of work has to be accomplished. However, since CA is based on the PR files, although I am no coder, theoretically, would it not just be copy and paste?
CanuckCommander is offline Reply With Quote
Old 12-30-2009, 12:54 PM   #159
Hotrod525

Hotrod525's Avatar
Send a message via MSN to Hotrod525
Default Re: [Mini-mod] Combined Arms

Combined Arms should be added to P.R. Single Player ! I known those vehicle are way to much overpowered ( this mean realist...) for Multiplayer purpose, but that will fit S.P. Coop sooo NICELY. I known that the R-Dev are allowed to use C.A. stuff..


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hotrod525 is offline Reply With Quote
Old 12-30-2009, 01:26 PM   #160
Elektro

Elektro's Avatar
Default Re: [Mini-mod] Combined Arms

Yeah either add C.A to S.P or make bots lase targets


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Elektro is offline Reply With Quote
Reply


Tags
arms, combined, guide, minimod, minimodpr, mod, wtf
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:10 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.