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#151 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Hey,
Most of the changes seem to be for aircraft so Tbh don't matter much Also mine won't install :S it keeps saying "The cabindet file 'disk1.cab' required for the installation is corrupt and cannot be used. This could indicate a network error, and error reading from the CD-ROM, or a problem with this package." and I can either Retry (in which case it pops up again after 5 seconds) Ignore (Which closes the install) or Cancel (which, surprisingly, cancels it) |
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#152 |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#153 | |
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Retired PR Developer
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Quote:
karbala, muttrah, barracuda, kashan, qinling, archer all these maps use, if not rely on air power, so yes it does matter if aircraft can be made better/more realistic within the confines of this engine. also, CAs changes are also for a whole range of game elements outside of aircraft not all are good, alot are great. I recommend you redownload as it sounds like a corrupted download, what mirror did you use? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#154 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
Also More players play as Infantry than in the Air, and also there are only 2 maps with jets on, and only 4 or 5 with attack helis on. Karbala doesn't rely on air power one bit - there's 2 LBs which get shot down immediately (usually). | |
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#155 |
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Mapping Manager
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I've too have never quite understood the mentality of making the helis as hard to fly as they are. I used to enjoy ferrying troops and what not. I'd be very hesitant to grab any air assets now a days.
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#156 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Quote:
Lol. Seriously though, I don't see why the PR team can't adopt the new aircraft physics of fixed and rotar wings from CA because the changes were done by essentially the same people who originally made the aircraft in PR right now. If my information is correct, if CAS117 had not changed the jet physics in PR in around .6 ( I believe), we would probably still have flying mechanics like what people have in BF2. Consequently, if CA is an updated version of what CAS117 thinks is more accurately portrayed physics of jets, then I don't see a reason not to use the new changes. It's like people are refusing to get a free update to a newer and better version of a great software IMHO. | |
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Last edited by CanuckCommander; 12-30-2009 at 02:59 PM..
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#157 |
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Retired PR Developer
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while I agree with you canuck that there are certain aspects of CA that should be implemented in PR post haste, do remember that the PR DEVs are working flat out on PR 0.9 atm, litterally I'm astounded by the amount of work that goes on behind the scenes, so much time and effort. I hope someone can find a quiet moment to put some of this in to PR.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#158 | |
![]() Join Date: Mar 2008
Location: Toronto
Posts: 339
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Quote:
R-CON probably see more of the behind the scenes action, but I was a tester once and I had to get a new version almost every week at one point, so yea I understand that a lot of work has to be accomplished. However, since CA is based on the PR files, although I am no coder, theoretically, would it not just be copy and paste? | |
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#159 |
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Combined Arms should be added to P.R. Single Player ! I known those vehicle are way to much overpowered ( this mean realist...) for Multiplayer purpose, but that will fit S.P. Coop sooo NICELY. I known that the R-Dev are allowed to use C.A. stuff..
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#160 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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Yeah either add C.A to S.P or make bots lase targets
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| Tags |
| arms, combined, guide, minimod, minimodpr, mod, wtf |
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