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#141 | |
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PR Coder Team
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What your operating system is. What link/website you got your installer from. Whether you updated a previous installation or used the full installer. | |
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#142 |
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Combined Arms has tons of stuff that PR dont, alot of cool stuff from Javelin missles to different vision modes on tank.
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#143 |
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Retired PR Developer
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Thought I'd put some screenies up
Combined Arms Apache demo - Xfire Video Combined Arms Flare effect - Xfire Video http://screenshot.xfire.com/screensh...c4ac737bdd.png http://screenshot.xfire.com/screensh...5c44b1b711.png http://screenshot.xfire.com/screensh...b931722b4d.png http://screenshot.xfire.com/screensh...9d948c5786.png http://screenshot.xfire.com/screensh...8c7bc53c80.png http://screenshot.xfire.com/screensh...2232fdfdf1.png |
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#144 | |
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PR Coder Team
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#145 |
![]() Join Date: Feb 2008
Location: Stockholm
Posts: 720
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How come these things haven't been put into "vanilla" PR yet? The changes made to the Apache HUD looks awesome, for example.
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#146 |
![]() Join Date: Apr 2009
Posts: 1,417
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Right, so let's get right to it. In this guide, I'll try my best to describe how to do things in Combined Arms. I'm assuming you've played Project Reality and you already know the basics.
Infantry! Some things to talk about here. As infantry, you no longer have sprint, but you walk much faster, and you can jump forever. Your weapon is incredibly accurate, and you settle in somewhere around what feels like a second.
Armor/Vehicles!
Aircraft!
General Things to Remember
If you're going to play Combined Arms, I hope this helped out. If I remember more things I will make sure to add them to here. |
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Last edited by Hunt3r; 12-27-2009 at 07:00 PM..
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#147 |
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PR Developer
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Merged this guide with the main thread on this mini-mod, if you want the first post edited just let me know..
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#148 |
![]() Join Date: Feb 2009
Posts: 1,462
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Here's hoping that at least some of the HUDs and helicopter physics are adopted for 0.9.
I can't get over how much better the Huey is to fly in CA, I can already see it reducing the amount of deaths due to it's smooth, predictable, forgiving handling. No more of this slightly-banked and now suddenly plummeting towards the ground stuff. FYI the Huey is my favourite chopper in PR and I know how to avoid the usual accidents, CA just made it very awesome. I haven't come across a Blackhawk in CA yet but I look forward to it receiving the same love and care. CA's attention to improving the long neglected aircraft aspect of PR alone is highly commendable. |
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#149 | |
![]() Join Date: Dec 2009
Posts: 9
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#150 |
![]() Join Date: Feb 2009
Posts: 1,462
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Yeah theres a lot of things in CA I'd be happy to see integrated into mainstream PR, but I'm not keen on all of it.
The marginalization of technical skill is something I disapprove of fundamentally. I feel tactical skill is already well rewarded in unison, increasing it's value further should not require dumbing down the technical aspect. I have a strong distaste towards any form of lock-on weapons in gaming, which I've developed since BFV. So naturally I'm not enthusiastic about them becoming even more prevalent. I understand the desire to better represent the real life capabilities of the assets, but because the maps are far too small for the weapon system ranges it just seems cheap. |
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| Tags |
| arms, combined, guide, minimod, minimodpr, mod, wtf |
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