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Old 10-23-2009, 06:56 AM   #131
samogon100500

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Default Re: [Mini-mod] Combined Arms

Good minimod!


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Old 10-30-2009, 10:48 PM   #132
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Red face Re: [Mini-mod] Combined Arms

This minimod is so cool looking I seen the video for it was good
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Old 11-02-2009, 09:17 PM   #133
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Default Re: [Mini-mod] Combined Arms

So cool
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Old 12-06-2009, 12:22 AM   #134
Rudd
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Default Re: [Mini-mod] Combined Arms

I thought I'd revive this thread so that people can have a go with the latest version.

combinedarms.myfreeforum.org :: Downloads

Things I love

FLIR - its not perfect, but its a reasonable portrayal within the confines of the engine
Aircraft physics - Operation Jungle Fire v0.1 - Xfire Video the hueys are a joy to fly now. Kinda like the half way point between PR and ArmA. No more faceplanting.
Sounds - the sounds of coaxial guns are much better imo, the sounds of changing ammotype in tanks are nice as well.
Flares - the flare effect is much more realistic than PR's
AA - I'm not sure about the manpad itself as it doesn't seem to give a lock tone, but the chopper side of the AA is perfect, really supports using flares whenever your doing something rather than only when you get the lock tone. The lock tone is much better than a little beeping thing.
Attack Heli weapons - The sounds of the cannon etc are much better. the hellfire missles system is damn perfect. Now you have to hold click to fire, so you have to have the reticle over the target for about 1.5seconds, after that you don't need to guide the missle anymore. I think this simulates how the stabilsation works IRL. However this isn't overpowered as the rate of fire of this system is very low. Also the hellfires have a top down attack like IRL, very impressive work.
Tank = big, I like the tanks being huge :P though the texture needs some love imo.
Huds - the huds are all fantastic, and MUCH MORE REALISTIC than PRs (at least mostly, not sure about a couple of the armour huds, though the TOW hud is based on RL pictures, so I think they are much better aesthetically and realism wise)

What I don't like
The redone sprint system is kinda naf imo, when the shooting starts I can't dart to cover.
The Scopes have 2 levels of zoom, I really don't like that since its kinda wierd. But I can see the reasoning that IRL you can steady your rifle without looking down the scope, so it would be nice if there was a undeployed mode, but this might be a placeholder.

What I'm not sure about
WASD system for turret controls.
Now, I kinda like this, I think it better simulates RL controls, however there is a problem with sensitivity, however I am convinced this can be overcome, maybe with extra ammolinked weapons with lower sensitivities, or some way of making it less sensitive when zoomed. With this system I set the turret to be controlled by my joystick, which is even more realistic, and is super hard to get used to but I think its awesome. This system would mean the deviation for coaxial guns and possibly drop of the main rounds could be decreased considerably.
The jets,
All the new weapons on the jets etc are awesome, but I'm not sure about them cuz I suck with jets
Fire Control System - Armour can lock on to other armour kinda, now I think this system is good and portrays realistic technology, however I would prefer it required a smaller degree to lock on - so you need to have ur reticle very near the target. Coupling this with the WASD system really make it work overall I think.
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Old 12-06-2009, 12:40 AM   #135
[R-DEV]Rhino
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Default Re: [Mini-mod] Combined Arms

I also hear CA is planning on using your map Al Muthana Desert rudd?


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Old 12-06-2009, 12:47 AM   #136
Rudd
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Default Re: [Mini-mod] Combined Arms

Yeah, for their purposes its at the point where it can be used. However I'm still working hard on it to get it up to standard to get it ready for PR. I'm currently doing ur field overgrowth tut to replace most the olive groves with fields. I am calling the current version of al muthana .5, so its half done . But its still alot of fun
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Old 12-06-2009, 12:51 AM   #137
[R-DEV]Rhino
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Default Re: [Mini-mod] Combined Arms

is it in this release of CA? might check it out while I'm checking out any new features in CA


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Old 12-06-2009, 01:10 AM   #138
Rudd
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Default Re: [Mini-mod] Combined Arms

It is indeed in the latest CA release. (Though Its already superceded by the version on my computer)
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Old 12-06-2009, 04:00 AM   #139
[R-DEV]Sniperdog
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Default Re: [Mini-mod] Combined Arms

Also adding rudds other map soon :P


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Old 12-08-2009, 12:08 AM   #140
case1489

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Default Re: [Mini-mod] Combined Arms

hay i need help i lode it up and nun it just gos to a black screen and nun so wot is going on ???
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