|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#131 |
![]() Join Date: Oct 2009
Location: Нижний Новгород
Posts: 990
|
Good minimod!
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#132 |
![]() Join Date: Oct 2009
Location: Bronx New York
Posts: 3
|
This minimod is so cool looking I seen the video for it was good
|
|
|
|
|
|
#133 |
![]() Join Date: Oct 2009
Location: Bronx New York
Posts: 3
|
So cool
|
|
|
|
|
|
#134 |
|
Retired PR Developer
![]() |
I thought I'd revive this thread so that people can have a go with the latest version.
combinedarms.myfreeforum.org :: Downloads Things I love FLIR - its not perfect, but its a reasonable portrayal within the confines of the engine Aircraft physics - Operation Jungle Fire v0.1 - Xfire Video the hueys are a joy to fly now. Kinda like the half way point between PR and ArmA. No more faceplanting. Sounds - the sounds of coaxial guns are much better imo, the sounds of changing ammotype in tanks are nice as well. Flares - the flare effect is much more realistic than PR's AA - I'm not sure about the manpad itself as it doesn't seem to give a lock tone, but the chopper side of the AA is perfect, really supports using flares whenever your doing something rather than only when you get the lock tone. The lock tone is much better than a little beeping thing. Attack Heli weapons - The sounds of the cannon etc are much better. the hellfire missles system is damn perfect. Now you have to hold click to fire, so you have to have the reticle over the target for about 1.5seconds, after that you don't need to guide the missle anymore. I think this simulates how the stabilsation works IRL. However this isn't overpowered as the rate of fire of this system is very low. Also the hellfires have a top down attack like IRL, very impressive work. Tank = big, I like the tanks being huge :P though the texture needs some love imo. Huds - the huds are all fantastic, and MUCH MORE REALISTIC than PRs (at least mostly, not sure about a couple of the armour huds, though the TOW hud is based on RL pictures, so I think they are much better aesthetically and realism wise) What I don't like The redone sprint system is kinda naf imo, when the shooting starts I can't dart to cover. The Scopes have 2 levels of zoom, I really don't like that since its kinda wierd. But I can see the reasoning that IRL you can steady your rifle without looking down the scope, so it would be nice if there was a undeployed mode, but this might be a placeholder. What I'm not sure about WASD system for turret controls. Now, I kinda like this, I think it better simulates RL controls, however there is a problem with sensitivity, however I am convinced this can be overcome, maybe with extra ammolinked weapons with lower sensitivities, or some way of making it less sensitive when zoomed. With this system I set the turret to be controlled by my joystick, which is even more realistic, and is super hard to get used to but I think its awesome. This system would mean the deviation for coaxial guns and possibly drop of the main rounds could be decreased considerably. The jets, All the new weapons on the jets etc are awesome, but I'm not sure about them cuz I suck with jets Fire Control System - Armour can lock on to other armour kinda, now I think this system is good and portrays realistic technology, however I would prefer it required a smaller degree to lock on - so you need to have ur reticle very near the target. Coupling this with the WASD system really make it work overall I think. |
|
|
|
|
|
#135 |
|
PR Mapper Team
![]() |
I also hear CA is planning on using your map Al Muthana Desert rudd?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#136 |
|
Retired PR Developer
![]() |
Yeah, for their purposes its at the point where it can be used. However I'm still working hard on it to get it up to standard to get it ready for PR. I'm currently doing ur field overgrowth tut to replace most the olive groves with fields. I am calling the current version of al muthana .5, so its half done
|
|
|
|
|
|
#137 |
|
PR Mapper Team
![]() |
is it in this release of CA? might check it out while I'm checking out any new features in CA
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#139 |
|
PR Coder Team
![]() |
Also adding rudds other map soon :P
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
|
|
|
|
|
|
#140 |
![]() Join Date: Dec 2009
Posts: 31
|
hay i need help i lode it up and nun it just gos to a black screen and nun so wot is going on ???
![]()
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| arms, combined, guide, minimod, minimodpr, mod, wtf |
| Thread Tools | |
| Display Modes | |
|
|