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Old 04-03-2009, 09:57 AM   #1
smee
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Default [Question] Modeling, Double side textures

Is it possible to have BF2 to use 2sided poly for their textures. So as not to have to flip the norm's or it the only way to have double sided to flip the polys.

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 04-03-2009, 10:07 AM   #2
[R-DEV]Rhino
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Default Re: [Question] Modeling, Double side textures

only can be done for veg, can't be done for normal statics. You must clone and flip the normals is the easiest way.


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Old 04-03-2009, 11:59 AM   #3
smee
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Default Re: [Question] Modeling, Double side textures

Thanks

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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