Quote:
Originally Posted by [R-DEV]e-Gor
Bundledmeshes are for whatever the hell you want them for. No reason why you should restrict them to PCOs.
What Rhino says is correct. Personally I would use a staticmesh for the building itself and perhaps also the destroyable doors, and a bundledmesh for the windows. This is because the bundledmesh shaders have a more advanced handling of transparency, whereas the staticmesh texture layering is much better for buildings.
Export as separate objects, then follow Rhino's tutorial here for how to integrate them into a single object.
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agreed ...best way... as a bundlemesh you can get alot fo great effects on the glass...wish I had my offworld mod shots to show but ive misplaced them..