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#1 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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How do i get rid of this grid? it is not done by pressing G.
![]() Thanks |
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#2 |
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PR Contributor
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Press F4
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#3 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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thanks exec
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#4 |
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PR Contributor
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#5 |
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i owuld addive you keep thta grip on so you can spot easy any mesh error's and keep the count down
but he thats just my experiance and expertice |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#6 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Smacks head. I'm gonna pass that around to all the 3dsmqax guys here.
Anyways, its not a grid as much as the topology of your object. Everything in 3d is made up of triangles. in your pics I see 25 triangles. So if you take one of these grid squares and change the vertices (as in moving around) the square will turn into a two triangles. The only reason I bring this up is it will be very important which way these triangles lay when your done with you model. Anyways they can be annoying but they are very important to see them. |
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#7 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,078
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Yea, pressing 'G' it removes the main grid, pressing F4 gives you the wireframe of your object, pressing F3 will remove the mat so you can just see the wireframe also, you can right click and hit object properties(?) and tick see through/transparent, makes it easier.
Sorry If I have made any obvious mistakes, Im just too tired to fire up the 'max. |
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