|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
|
Ok, I got a slight issue right now with my export of my Benelli.
![]() Now I think I know what LOD is giving me an issue ![]() The bolt wasn't there until I added that to the geom 1 3p today. So I think that's one of the issues. Anyone got any ideas? Edit:Also it's not showing up in the animation editor Third Thought, how do I link the .dds to the model in the editor? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
|
I'm not as far as I know
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| bolt, exporting, issue, shell, trigger |
| Thread Tools | |
| Display Modes | |
|
|