project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 01-22-2009, 11:26 AM   #1
Nighthawk
Question [Question] about skinnedmesh files and reskinning DICE models?

I recently started work on my own BF2 mod and I've come across some problems reskinning the US soldier from vanilla BF2.

I created a skin based on the original skin and exported the DDS from Photoshop, but simply replacing the DDS file didn't seem to work when looking at the soldier in the ObjectEditor of the BF2 editor.
I looked at how it was done in PR with the US Army soldier and I noticed while looking at the end of the skinnedmesh file that the file paths and filenames had been changed.
I tried replacing US with the name of my faction with a hex editor, but this causes the BF2 editor to crash with the error message BF2 Memory Error: EditorMemory.dll: all alloc attempts failed for size 193595087.

I have replaced instances of US with the name of my faction in the con and tweak files. I also tried restoring the default texture and keeping my modified skinnedmesh to see if the problem was with my .dds file, but the crash still occurs.

I assume I'm doing something wrong while editing the skinnedmesh file. Feedback from the community mod teams or the people who implemented the US Army team in PR (or anyone who knows how to do this) would be greatly appreciated. Thanks in advance for all your help.
Nighthawk is offline
Last edited by Nighthawk; 01-22-2009 at 08:51 PM..
Reply With Quote
Old 01-22-2009, 05:38 PM   #2
[R-DEV]Chuc
PR Developer

[R-DEV]Chuc's Avatar
Send a message via MSN to [R-DEV]Chuc Send a message via Skype™ to [R-DEV]Chuc
Default Re: Question about skinnedmesh files and reskinning DICE models

The best way to reskin vanilla assets is to change the texture paths using bf2materials.

4shared.com - online file sharing and storage - download bf2Materials.zip


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Personal Folio -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
- WWJND?!
[R-DEV]Chuc is offline Reply With Quote
Old 01-22-2009, 07:13 PM   #3
Nighthawk
Default Re: Question about skinnedmesh files and reskinning DICE models

Thanks very much, this works well and is exactly what I wanted.
Nighthawk is offline Reply With Quote
Reply


Tags
dice, files, models, question, reskinning, skinnedmesh
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:53 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.