project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 01-09-2009, 12:00 AM   #1
kaiser185

kaiser185's Avatar
Default [Question] Bf2 converter for 3ds max 2009

Hi, i have been trying to get the models from bf2 into 3ds max but it doesn't work anybody know a converter that i can use to import and export.

-kind regards,
kaiser185

To be in peace, a nation must be ready for war, man the guns, draw your swords, stand at the frontline, that is the true meaning of peace.
-Anonymous
kaiser185 is offline Reply With Quote
Old 01-09-2009, 12:38 AM   #2
DeltaFart

DeltaFart's Avatar
Default Re: [Question] Bf2 converter for 3ds max 2009

i beleive there is a plug in available out for this sort of thing, can't remember where it is though, something liek bfdamages.com or something


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Biggest time killer :P

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DeltaFart is offline Reply With Quote
Old 01-09-2009, 12:57 AM   #3
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: [Question] Bf2 converter for 3ds max 2009

Yea, here: POE_MAX_BF2_TOOLS.zip - FileFront.com

But I'm not exactly sure its compatible with max 2009. I know it works with 9 though, but thats not much help for you

"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Old 01-09-2009, 07:27 AM   #4
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: [Question] Bf2 converter for 3ds max 2009

I wouldn't recommend modifying the models or porting them to a different engine / game, you could find yourself in a deep pile of sh*t.

The only reason you should really import them for is just a reference and that's it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 01-09-2009, 03:24 PM   #5
kaiser185

kaiser185's Avatar
Default Re: [Question] Bf2 converter for 3ds max 2009

how about an exporter? but i need to know if it works for max 2009...

To be in peace, a nation must be ready for war, man the guns, draw your swords, stand at the frontline, that is the true meaning of peace.
-Anonymous
kaiser185 is offline Reply With Quote
Old 01-09-2009, 06:06 PM   #6
ice_killer

ice_killer's Avatar
Send a message via MSN to ice_killer
Default Re: [Question] Bf2 converter for 3ds max 2009

you need to modify some stuff, of the exporter and still then it aint working good, try to get max8/9

Converting Models W/3ds Max 2009 - Official BF Editor Forums

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ice_killer is offline Reply With Quote
Reply


Tags
2009, 3ds, bf2, converter, max, question
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:33 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.