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Old 12-01-2008, 07:47 PM   #1
Water_Is_Poison18

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Default [Coding] Fixing C&C (or maybe a new gamemode)

Hey guys,

After some discussion and reading comments about C&C I've decided that I'm going to try my best at fixing it (or creating a better alternative). AAS is great and all, but I feel that C&C is the future of PR. The mode embodies the more teamwork oriented play the mod strives for and will be the final push (IMHO) away from vBF2. Of the couple times I've played C&C it's either been hit or miss. So, because I'm quite adept at coding, I figure I would try to throw my hat in the mix and see if I could do some work on it. Here is a list of possible changes I was thinking of making. Hopefully you guys can let me know if any of these are impossible, although I think most if not all are well within the realm of feasible.

Main Goal of the Gamemode:

To represent the advancement and control of land between two conventional forces. Instead of predetermined flags, control of area will be represented by Forward Outposts with a several hundred meter radius around them. The longer a team can maintain their area of control, the more likely they are to secure it for reinforcements.

What stays the same:
  • Teams are required to build Forward Outposts around the map.
  • These outposts can be built in any location in the map.
  • No flags.
What will be different:
  • The main base will no longer be able to be capped. It will only be there to represent a reinforcement zone and team headquarters.
  • Each Forward Outpost will contribute to a bleed on the opposite team.
  • If an enemy outpost is within the radius of a friendly outpost, neither of them will contribute to the bleed.
  • Outposts must be build a certain distance away from the main base to contribute to the bleed.
  • The speed of the bleed is dependent upon the ratio of friendly outposts to enemy outposts. (4 to 4 will produce no bleed, 4 to 3 will be a slow bleed, 4 to 0 will be a wicked fast bleed)

So, there you have it. Seems fairly simple and from I've read from the python references, certainly possible. I'm a pretty experienced programmer but I'm new to the BF2 engine so any help would be much appreciated. Don't be afraid to tell me it's a stupid idea either.


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Old 12-01-2008, 11:38 PM   #2
DeltaFart

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Well if you're wiling to code I'm alright with you doing it


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Biggest time killer :P

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Old 12-01-2008, 11:50 PM   #3
[R-DEV]dbzao
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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Sorry (or not) to tell you this, but all these changes are planned for v0.85

Maybe not the bleed exactly how you defined, but something like if you have 4 FOs and the enemy have none, then you get a normal bleed.
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Old 12-01-2008, 11:53 PM   #4
DeltaFart

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Maybe you two should talk about what he can do


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Biggest time killer :P

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Old 12-01-2008, 11:54 PM   #5
Water_Is_Poison18

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Quote:
Originally Posted by [R-DEV]dbzao View Post
Sorry (or not) to tell you this, but all these changes are planned for v0.85

Maybe not the bleed exactly how you defined, but something like if you have 4 FOs and the enemy have none, then you get a normal bleed.
Oh noes! Oh well...


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Old 12-02-2008, 01:18 AM   #6
[R-DEV]Outlawz7
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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Will C&C get added to the game mode list, so we can actually play it on LAN..?


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Old 12-02-2008, 06:50 AM   #7
[R-DEV]fuzzhead
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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Quote:
The mode embodies the more teamwork oriented play the mod strives for and will be the final push (IMHO) away from vBF2.
Agreed, but it needs some refining. Also there is some more interesting things planned for cnc once we get the basic concept to be playable and players adapt a bit more to this open ended gameplay. Biggest contributing factor for cnc will be maps specifically designed for it.


Quote:
Will C&C get added to the game mode list, so we can actually play it on LAN..?
yes already in v0.851


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Old 12-02-2008, 07:07 AM   #8
SuperTimo

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

scenario is the way forward for epic realism


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Old 12-02-2008, 12:30 PM   #9
Water_Is_Poison18

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Well, I've decided to go back to the drawing board and work on some other gameplay types (maybe I'll try to make an interesting VIP or rescue mode...who knows). I'm also looking into making some changes on the already suggested thread of the Suggestions forum.


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Old 12-02-2008, 10:11 PM   #10
Jonny

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

@ Fuzz:
Please remove the flags, they bring it straight back down to vBF2 IMO.

@ water_is_poison:
If you spend too long on something you will loose it. It does not matter if it does not *totally* work, just look C&C in v0.8, what matters is that you are willing to release a beta version and correct flaws later. People WILL love it, trust us.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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