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#1 |
![]() Join Date: Aug 2007
Posts: 86
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Hey guys,
After some discussion and reading comments about C&C I've decided that I'm going to try my best at fixing it (or creating a better alternative). AAS is great and all, but I feel that C&C is the future of PR. The mode embodies the more teamwork oriented play the mod strives for and will be the final push (IMHO) away from vBF2. Of the couple times I've played C&C it's either been hit or miss. So, because I'm quite adept at coding, I figure I would try to throw my hat in the mix and see if I could do some work on it. Here is a list of possible changes I was thinking of making. Hopefully you guys can let me know if any of these are impossible, although I think most if not all are well within the realm of feasible. Main Goal of the Gamemode: To represent the advancement and control of land between two conventional forces. Instead of predetermined flags, control of area will be represented by Forward Outposts with a several hundred meter radius around them. The longer a team can maintain their area of control, the more likely they are to secure it for reinforcements. What stays the same:
So, there you have it. Seems fairly simple and from I've read from the python references, certainly possible. I'm a pretty experienced programmer but I'm new to the BF2 engine so any help would be much appreciated. Don't be afraid to tell me it's a stupid idea either. |
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#2 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Well if you're wiling to code I'm alright with you doing it
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
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Programming Manager
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Sorry (or not) to tell you this, but all these changes are planned for v0.85
Maybe not the bleed exactly how you defined, but something like if you have 4 FOs and the enemy have none, then you get a normal bleed. |
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#4 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Maybe you two should talk about what he can do
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#5 |
![]() Join Date: Aug 2007
Posts: 86
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#6 |
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PR:BF2 Developer
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Will C&C get added to the game mode list, so we can actually play it on LAN..?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#7 | ||
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PR Developer
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Quote:
Quote:
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#8 |
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scenario is the way forward for epic realism
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#9 |
![]() Join Date: Aug 2007
Posts: 86
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Well, I've decided to go back to the drawing board and work on some other gameplay types (maybe I'll try to make an interesting VIP or rescue mode...who knows). I'm also looking into making some changes on the already suggested thread of the Suggestions forum.
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#10 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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@ Fuzz:
Please remove the flags, they bring it straight back down to vBF2 IMO. @ water_is_poison: If you spend too long on something you will loose it. It does not matter if it does not *totally* work, just look C&C in v0.8, what matters is that you are willing to release a beta version and correct flaws later. People WILL love it, trust us. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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| Tags |
| candc, coding, fixing, gamemode |
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