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#11 |
![]() Join Date: Aug 2007
Posts: 86
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@Jonny I'm not quite sure what you mean, however I appreciate your sentiments. Unfortunately, with finals coming up in the next week I cannot devote much time to development, but I plan to spend my holiday doing plenty of work.
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#12 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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crack open the scenario gametype and see what you can do
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#13 |
![]() Join Date: Aug 2007
Posts: 86
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I spent the entire day today trying to create a manual gear shift system for the humvees which might be useful for some sort of escort mission. I'm still just trying to understand the engine and how objects and events interact.
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#14 | |
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PR Developer
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yea water, there is ALOT of potential you can do in terms of vehicle coding....
python stuff there is potential as well, but we do have some good expertise in that area (dbzao). Quote:
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#15 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Thought manual stuff was not possible
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#16 |
![]() Join Date: Aug 2007
Posts: 86
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It's definitely possible to do a simulated high/low gear where you would use the sprint button
to "shift" into a higher gear. Another option may be actually creating a collection of "engine" weapons which would allow several different engines of different torque/speed. I'm not sure of the specifics, but I wouldn't rule it out as a "hardcoded" issue yet (at least to my knowledge). |
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Last edited by Water_Is_Poison18; 12-03-2008 at 06:25 PM..
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#17 |
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Programming Manager
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The sprint system is already been used on most wheeled vehicles, but it doesn't work on tank engines for some reason.
The weapons idea could work, but there could be some issues. |
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