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Old 12-03-2008, 12:15 AM   #11
Water_Is_Poison18

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

@Jonny I'm not quite sure what you mean, however I appreciate your sentiments. Unfortunately, with finals coming up in the next week I cannot devote much time to development, but I plan to spend my holiday doing plenty of work.


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Old 12-03-2008, 12:31 AM   #12
DeltaFart

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

crack open the scenario gametype and see what you can do


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Biggest time killer :P

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Old 12-03-2008, 12:44 AM   #13
Water_Is_Poison18

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Quote:
Originally Posted by DeltaFart View Post
crack open the scenario gametype and see what you can do
I spent the entire day today trying to create a manual gear shift system for the humvees which might be useful for some sort of escort mission. I'm still just trying to understand the engine and how objects and events interact.


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Old 12-03-2008, 12:28 PM   #14
[R-DEV]fuzzhead
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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

yea water, there is ALOT of potential you can do in terms of vehicle coding....

python stuff there is potential as well, but we do have some good expertise in that area (dbzao).

Quote:
Please remove the flags, they bring it straight back down to vBF2 IMO.
Agreed. the intention of the main flags was not to be the center piece but as a final objective, but it was just a placeholder until we thought of something better. Consider it already done.


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Old 12-03-2008, 02:15 PM   #15
DeltaFart

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Thought manual stuff was not possible


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Biggest time killer :P

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Old 12-03-2008, 06:18 PM   #16
Water_Is_Poison18

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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

Quote:
Originally Posted by DeltaFart View Post
Thought manual stuff was not possible
It's definitely possible to do a simulated high/low gear where you would use the sprint button
to "shift" into a higher gear. Another option may be actually creating a collection of "engine" weapons which would allow several different engines of different torque/speed. I'm not sure of the specifics, but I wouldn't rule it out as a "hardcoded" issue yet (at least to my knowledge).


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Old 12-03-2008, 06:28 PM   #17
[R-DEV]dbzao
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Default Re: [Coding] Fixing C&C (or maybe a new gamemode)

The sprint system is already been used on most wheeled vehicles, but it doesn't work on tank engines for some reason.

The weapons idea could work, but there could be some issues.
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