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#1 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Oh yes, my 2009 woes continue...
I've started modelling some statics and I'm hoping to get a few working in BF2, and Ancientman pointed me in the direction of the PoE2 Extended Toolkit (you may need to scroll down) however that says that it is only tested up to version 9. I preferably don't want to mess up my BF2 or Max install so what are peoples experiences that have 2009 (IIRC Brummy said something about it) or is there anything out there specifically for 2009? Again, thanks in advance, Vox. |
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#2 |
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PR Mapper Team
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dont use 2009, use max9
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#3 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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But lets just say I wanted to stay with 2009...
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#4 |
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PR Mapper Team
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then you can't make anything good for BF2 without back porting it by exporting it as a .obj or w/e and loosing a load of the model quality.
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#5 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Bugger.
What's a better/more compatible product; 3Ds Max 8 or 3Ds Max 9? |
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#6 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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#7 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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That's just for 2009 (I think).
I've found Max9 on Amazon for £50, is it better than 8? |
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#8 | |
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PR Mapper Team
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Quote:
but you generally loose quality when you export in .obj or .3ds etc which is what is the only way to "back port" a model to max9 or w/e for export which is what is really required. Then Max 2009 is again is pretty crappy from what I hear, new features are not needed for 90% of people and is much slower and harder to work with etc, max9 dose everything you need and much more for making anything for BF2. | |
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#9 |
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imo people tend to use 7 or 8 alot for modeling for BF2. not to sure about how popular 9 is
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#10 |
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PR Mapper Team
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| Tags |
| 2009, 3ds, design, max, poe2, question, toolkit, tools |
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