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#1 |
![]() Join Date: Oct 2005
Posts: 260
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When creating the minimap, the trees wont appear. To solve this I would change the drawtistance of overgrowth to 2000 (from 800). however this makes them disappear until I click regenerate all, which makes the previously calculated lightmaps useless. Is there a way to get around this?
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#2 |
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Retired PR Developer
![]() Join Date: Jan 2007
Location: Wales
Posts: 2,658
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follow rhino's minimap tutorial, problem solved
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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#3 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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but he used Photoshop, so is there a way to make a minimap that shows overgrowth without PS??
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#4 |
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Retired PR Developer
![]() Join Date: Jan 2007
Location: Wales
Posts: 2,658
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yes if you follow the tutorial, it tells you to generate lightmaps on a small object.
doing this renders the Trees as objects that then render on the minimap, you then use this image created to tweak for the final minimap. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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#5 |
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PR Mapper Team
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I find it amazing how cat fails time after time on following my tuts that so many people have no trouble with....
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#6 |
![]() Join Date: Oct 2005
Posts: 260
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For the most part I know how to create minimaps. Also I do know how to make trees appear. However if you would read my first post I was having problems with adjusting the viewdistance without rearranging the trees. And your tutorial does not specifically mention how to get around that (I looked for "tree" in the topic and it only shows up at the start.) So I fot why read this long text when the keyword I was looking for does not even appear in it?
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#7 |
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PR Mapper Team
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no you see that is where you are 100% wrong.
http://www.realitymod.com/forum/f189...t-minimap.html if you bothered to read my tut you will find it goes into every detail of even how to render every tree, bush and barrel on even 4km maps right on the edge but did you look? no. it is very obvious from the title that the tut is about making the best minimap possible, and from the very top of the posts it shows you what kind of minimap you can get out of reading the tut, and if you look at them, you will notice all the trees are drawing. Then if you read though the tut you may in fact find out it tells you in a very simple step by step process how to make your trees render. Basically every post I have seen you make about questions could all be answered by looking though tuts or even a simple search on the editor forums, hence the reason why I make these tuts so I can help people without having to tell everyone how to do stuff over and over. Until such time you can bother to read my and others tuts that we put a lot of time and effort into making I will not bother helping you if you are not going to help yourself. |
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#8 | |
![]() Join Date: Oct 2005
Posts: 260
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2 things
1. I was looking for a way to fix the TREES on the minimap without having to generate them all. For this I searched the tutorial for the word "tree", which is if I may assume, a reasonable thing. Now "tree" only appears at the start of the tutorial. From this I assumed that the tutorial does not adress the problem I am having. I did not say that your tutorial does not work or something. So there is no need to get hostile. 2. As pointed out here: Quote:
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#9 | |
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PR Mapper Team
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I can't belive I'm having to quote this for you.... it is really not that hard, if you bothered to follow the tut start to finish you would have got it anyways...
Quote:
note: overgrowth = trees and the pic of a bush is the same as a tree as its a overgrowth object... | |
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#10 | |
![]() Join Date: Oct 2005
Posts: 260
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Quote:
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| Tags |
| hekp, minimaps, trees |
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