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#1 |
![]() Join Date: Jan 2008
Posts: 122
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Somehow my static objects con seems to think there's a million instances of each object when there isn't. In the editor it looks fine, in the actual con file it looks fine, but it crashes on loading when it hit's 15% and in the debugger I get what appear to be a billion errors for objects that don't exist. Any ideas?
Maybe there is an evil object corrupting my young and innocent objects con or something worse! Here's the first 8 error messages I get out of literally a billion (all similar to the ones shown but relating to different objects). There are only 2 actual instances of the object in the examples both in the editor and the con file. ![]() ![]()
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#2 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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it looks like they are all about "house_small_ruin", so i guess that you should delete them (bevor that of cours back up!) and then test it again. but you said that there are more "errors" so take a look which objects do not work and delete them step by step.
and did you tried to test your level without the statics?! |
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#3 |
![]() Join Date: Jan 2008
Posts: 122
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Unfortunately it's every object not just that one. But one of the things is in the examples there are 3 instances but in the con there are only 2. There are about 50 or more errors for that object alone pertaining to many different instances but there are only 2 instances in actuality.
I do have an older working version of the .con but not only has a significant amount of work taken place but I had this problem on an old StaticObjects.con for the same map but I discarded it because 0.8 came out and made new one (this one). |
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#4 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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This is the editor correct? A freash install of the editor is sometimes required. What about your daily backups?
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#5 |
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PR Mapper Team
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search for thous values in your staticobjects.con file and you will find some messed up lines of code they belong to, delete them by hand.
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#6 | ||
![]() Join Date: Jan 2008
Posts: 122
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Quote:
Quote:
1/2 Hawk recons it's something to do with using custom statics! We have added 2 of Ghosts statics in there. | ||
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#7 |
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PR Mapper Team
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look its not hard, you do a search in the staticobjects.con file for the value from the error, ie, one error has the position of one of the statics, so go ctrl+f and type in the pos in the box you want it to find ie: 351.917/25.000/-347.809
then you will find out what area of code or the object its on about the error is coming from... |
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#8 |
![]() Join Date: Jan 2008
Posts: 122
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Yeah I did that several times to make sure but those values don't exist in the file.
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#9 |
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PR Mapper Team
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#10 |
![]() Join Date: Jan 2008
Posts: 122
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Ok I just did it again now exactly as you said, exactly as I did it before, with two different sets of values and the result was the same. Check out what 1/2 Hawk said it may make more sense to you than me but it seems like he's come across similar:
Corrupt Staticobjects.con Help! - Official BF Editor Forums |
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