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Old 09-30-2008, 02:07 PM   #31
Matze:O:G:H

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Default Re: [Vehicle] EFV [WIP]

one short question?

Can i add a col_mesh to the turrent?

EFV_Turrent__RotationalBundle
nonvis_
col1
col2
col3
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Old 10-02-2008, 11:39 PM   #32
charliegrs

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Default Re: [Vehicle] EFV [WIP]

im sure you already know this, but in real life the EFV does the same things that may be quite difficult to model in game. when in water the EFV deploys a bow plane in the front which it uses to kinda skim over the water, it appears as though it is hydraulically activated. at the same time, its tracks rectract into the body and body panels cover them to make the bottom of the EFV flat so it makes less drag in the water. its really cool looking, but im curious do you think this is something you will be able to model?

known in-game as BOOMSNAPP
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Old 10-03-2008, 12:55 AM   #33
DeltaFart

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Default Re: [Vehicle] EFV [WIP]

maybe like the rear door on the Merlin, just this is activated by driver? Would be astetic thing only I'd say


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Biggest time killer :P

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Old 10-03-2008, 06:10 PM   #34
Matze:O:G:H

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Default Re: [Vehicle] EFV [WIP]

Quote:
Originally Posted by charliegrs View Post
im sure you already know this, but in real life the EFV does the same things that may be quite difficult to model in game. when in water the EFV deploys a bow plane in the front which it uses to kinda skim over the water, it appears as though it is hydraulically activated. at the same time, its tracks rectract into the body and body panels cover them to make the bottom of the EFV flat so it makes less drag in the water. its really cool looking, but im curious do you think this is something you will be able to model?
such a feature isnt essential for gameplay so i dont do it
i only want to finish it
maybe in some monthes i will try it

but at the moment i have soooooooo many ideas for pr: maps, statics,...
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Old 10-22-2008, 01:25 AM   #35
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Default Re: [Vehicle] EFV [WIP]

just curious any progress on this? ive been really hopeful for it thats all.. lol

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Old 10-22-2008, 05:36 PM   #36
Matze:O:G:H

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Default Re: [Vehicle] EFV [WIP]

yes
i am working on the uvw mapping at the moment
is there any function in 3ds max9 to summarise similar polys
its very annoying to use the targed weld funktion for thousands of verteces
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Last edited by Matze:O:G:H; 10-22-2008 at 08:11 PM..
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Old 02-02-2009, 06:55 AM   #37
Matze:O:G:H

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Default Re: [Vehicle] EFV [WIP]

Hey Guys,
I was absent for a long time but now i'm back again and want tu show you the newest reders of my model.
The model is nearly completed, and i will try everything to see this baby in Game...


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Last edited by Matze:O:G:H; 02-02-2009 at 07:34 AM..
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Old 02-02-2009, 07:40 AM   #38
smee
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Default Re: [Vehicle] EFV [WIP]

looking nice, hows the skining going

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0


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Old 02-02-2009, 07:46 AM   #39
Matze:O:G:H

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Default Re: [Vehicle] EFV [WIP]

Quote:
Originally Posted by smee View Post
looking nice, hows the skining going
I'm working...
UVW is finished for cannon; turrent and driver cam...
not much but enough for 3h of work
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Old 02-02-2009, 01:17 PM   #40
STORM-Mama

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Default Re: [Vehicle] EFV [WIP]

Why is the LAV-25 annoying and in what way will this thing make any difference? With the 30mm-canon it will still crush the BTR-60 in Muttrah and Jabal.

On another note - beautiful model!
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